My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Guards
Giant Snowball
Bats Archers Dart Goblin Goblin Barrel Guards
Zap
Bats Archers Dart Goblin Goblin Barrel Guards
Barbarian Barrel
Archers Rascals Dart Goblin Goblin Barrel Guards
The Log
Archers Rascals Dart Goblin Goblin Barrel Guards
Earthquake
Archers Goblin Barrel Guards
Arrows
Bats Archers Rascals Dart Goblin Goblin Barrel Guards
Royal Delivery
Bats Archers Rascals Dart Goblin Goblin Barrel Guards
Fireball
Archers Rascals Dart Goblin Goblin Barrel
Poison
Bats Archers Rascals Dart Goblin Guards
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Goblin Barrel Guards Poison Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Dart Goblin Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rascals Goblin Barrel
Archers
Mega Knight
Rascals
Goblin Barrel Bats Dart Goblin
Dart Goblin
Goblin Barrel Rascals Mega Knight
Goblin Barrel
Rascals Dart Goblin Bats Guards Mega Knight
Guards
Goblin Barrel
Poison
Mega Knight
Mega Knight
Bats Archers Dart Goblin Goblin Barrel Poison

Defense Synergies 0 12

Bats
Rascals Dart Goblin Mega Knight
Archers
Rascals Dart Goblin Guards Mega Knight
Rascals
Bats Archers Dart Goblin
Dart Goblin
Bats Archers Rascals Guards Mega Knight
Goblin Barrel
Guards
Archers Dart Goblin Poison
Poison
Guards Mega Knight
Mega Knight
Bats Archers Dart Goblin Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Bats Rascals Dart Goblin Mega Knight
Mega Knight Bats Archers Rascals Dart Goblin
Bats Rascals Dart Goblin Guards Mega Knight
Poison Mega Knight
Bats Archers Rascals Dart Goblin Guards Mega Knight
Bats Dart Goblin Archers Rascals Poison
Rascals Dart Goblin Poison Mega Knight
Rascals
Guards Archers Rascals Dart Goblin Mega Knight
Bats Archers Dart Goblin Guards Poison Rascals Mega Knight
Bats Archers Rascals Dart Goblin Poison
Mega Knight Bats Rascals Guards
Mega Knight Bats Rascals Dart Goblin Guards Poison
Rascals Mega Knight
Rascals Mega Knight
Mega Knight Bats Rascals Poison
Mega Knight Bats Archers Rascals Dart Goblin Guards
Poison Bats Archers Rascals Dart Goblin Guards Mega Knight
Dart Goblin
Rascals Mega Knight Bats Archers Dart Goblin Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Mega Knight Archers
Poison Archers Mega Knight
Guards Mega Knight Bats Rascals
Guards Mega Knight Bats Rascals
Rascals Guards Mega Knight
Poison Bats Archers Rascals Dart Goblin
Rascals Guards Bats Archers Dart Goblin
Mega Knight Rascals
Mega Knight Bats Poison
Dart Goblin Guards
Mega Knight Bats Rascals Dart Goblin Guards
Mega Knight Guards Poison
Rascals Mega Knight Guards
Archers Rascals Dart Goblin Mega Knight
Rascals Guards Bats Archers Dart Goblin Poison
Bats Poison Mega Knight Archers Rascals Dart Goblin
Poison Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Dart Goblin Guards
Poison Dart Goblin
Dart Goblin Poison
Rascals Dart Goblin Guards Poison
Poison Mega Knight
Poison Bats Dart Goblin
Archers Dart Goblin Poison
Poison Dart Goblin
Poison Dart Goblin
Bats Guards Poison
Poison Dart Goblin
Poison Archers Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison Mega Knight
Poison
Bats
Archers Dart Goblin Poison Mega Knight
Dart Goblin Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Mega Knight
Poison Dart Goblin
Poison Mega Knight
Poison Dart Goblin
Poison Bats Archers Dart Goblin
Bats Dart Goblin Guards Poison
Poison Dart Goblin Mega Knight
Poison
Mega Knight
Poison
Bats Archers Dart Goblin Guards
Poison Archers Dart Goblin
Poison Rascals Dart Goblin Mega Knight
Dart Goblin Poison
Poison
Dart Goblin Mega Knight
Bats Rascals Dart Goblin Guards Poison
Bats Dart Goblin Poison
Poison Dart Goblin Mega Knight
Dart Goblin Mega Knight
Poison

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