My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Electro Wizard
Fireball
Goblin Gang Firecracker Inferno Tower Electro Wizard
Poison
Bats Goblin Gang Firecracker Inferno Tower Electro Wizard
Lightning
Inferno Tower Electro Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Firecracker Electro Wizard Inferno Tower Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Firecracker Electro Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Inferno Tower
Rocket
Electro Wizard
Mega Knight
Mega Knight
Bats Firecracker Electro Wizard
Goblinstein

Defense Synergies 2 11

Bats
Firecracker Inferno Tower Electro Wizard Mega Knight
Goblin Gang
Inferno Tower Firecracker Electro Wizard
Firecracker
Bats Goblin Gang Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Goblin Gang Electro Wizard Bats Firecracker Mega Knight
Rocket
Electro Wizard
Inferno Tower Bats Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Inferno Tower Electro Wizard
Inferno Tower Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Goblin Gang Inferno Tower Rocket Mega Knight Bats Electro Wizard
Inferno Tower Bats Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Rocket Mega Knight
Goblin Gang Bats Firecracker Electro Wizard Mega Knight
Bats Inferno Tower Rocket Electro Wizard Goblin Gang Firecracker
Rocket Inferno Tower Electro Wizard Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Inferno Tower Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Firecracker Mega Knight
Inferno Tower Bats Goblin Gang Firecracker Electro Wizard
Inferno Tower Mega Knight Bats Goblin Gang Rocket Electro Wizard
Rocket Mega Knight Bats Goblin Gang Firecracker Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Rocket Goblin Gang Electro Wizard Mega Knight Goblinstein
Mega Knight Bats Goblin Gang Firecracker Inferno Tower Electro Wizard
Mega Knight Bats Goblin Gang Firecracker Electro Wizard
Bats Firecracker Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Goblin Gang Mega Knight Bats Firecracker Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Electro Wizard
Electro Wizard Goblin Gang Firecracker Rocket Mega Knight
Goblin Gang Mega Knight Bats Inferno Tower Rocket Electro Wizard
Goblin Gang Rocket Mega Knight Bats Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Mega Knight
Firecracker Rocket Goblinstein Bats Goblin Gang Electro Wizard
Goblin Gang Rocket Bats Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Rocket Electro Wizard Mega Knight Goblinstein Bats Firecracker Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower
Rocket Mega Knight Electro Wizard
Rocket Mega Knight Goblin Gang Inferno Tower
Firecracker Mega Knight
Goblin Gang Inferno Tower Electro Wizard Bats Firecracker Rocket Goblinstein
Bats Mega Knight Firecracker Inferno Tower Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker Electro Wizard
Rocket
Firecracker Rocket
Rocket Firecracker Mega Knight Goblinstein
Firecracker Goblinstein Bats Rocket
Firecracker
Firecracker
Firecracker
Rocket Bats Goblin Gang Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Bats Rocket
Rocket Firecracker Electro Wizard Mega Knight
Rocket Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket
Firecracker Mega Knight Goblinstein
Firecracker Electro Wizard
Mega Knight
Rocket Firecracker
Bats Firecracker Electro Wizard
Rocket Electro Wizard Bats Firecracker Goblinstein
Rocket Mega Knight
Rocket Firecracker Electro Wizard
Mega Knight
Rocket Firecracker
Electro Wizard Bats Goblin Gang Rocket Goblinstein
Rocket Firecracker Electro Wizard
Goblin Gang Firecracker Rocket Electro Wizard Mega Knight
Firecracker
Rocket
Firecracker Mega Knight
Bats Goblin Gang Firecracker Rocket Electro Wizard
Firecracker Bats Rocket Electro Wizard
Firecracker Rocket Electro Wizard Mega Knight
Firecracker Rocket Mega Knight

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