My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon Little Prince
Zap
Bats Guards Inferno Dragon Little Prince
Barbarian Barrel
Guards Little Prince
The Log
Hog Rider Guards Little Prince
Earthquake
Hog Rider Guards
Arrows
Bats Guards Little Prince
Royal Delivery
Bats Hog Rider Guards Inferno Dragon Little Prince
Fireball
Hog Rider Inferno Dragon Little Prince
Poison
Bats Guards Little Prince
Lightning
Inferno Dragon Little Prince
Rocket
Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Little Prince Fireball Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Guards Little Prince

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Inferno Dragon
Arrows
Fireball Hog Rider Mega Knight
Fireball
Arrows Hog Rider Mega Knight Little Prince
Hog Rider
Bats Arrows Fireball Guards Mega Knight Little Prince
Guards
Hog Rider
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Fireball Hog Rider
Little Prince
Fireball Hog Rider

Defense Synergies 1 7

Bats
Inferno Dragon Mega Knight
Arrows
Mega Knight Fireball Little Prince
Fireball
Arrows Mega Knight Little Prince
Hog Rider
Guards
Inferno Dragon
Bats Mega Knight
Mega Knight
Arrows Bats Fireball Inferno Dragon
Little Prince
Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Bats Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Guards Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Guards Mega Knight
Bats Inferno Dragon Arrows Fireball Little Prince
Arrows Fireball Mega Knight
Inferno Dragon
Guards Mega Knight Little Prince
Bats Guards Arrows Fireball Mega Knight
Arrows Inferno Dragon Bats Fireball
Mega Knight Bats Fireball Guards
Fireball Mega Knight Bats Arrows Guards
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Mega Knight Bats Arrows Fireball
Arrows Fireball Mega Knight Bats Guards Little Prince
Arrows Bats Fireball Guards Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Mega Knight Bats Arrows Fireball Guards Little Prince
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball
Fireball Arrows Inferno Dragon Mega Knight
Guards Mega Knight Bats
Guards Mega Knight Bats Fireball
Guards Inferno Dragon Mega Knight
Arrows Fireball Bats
Guards Bats Fireball
Mega Knight Inferno Dragon
Mega Knight Bats Fireball Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Bats Guards
Mega Knight Arrows Fireball Guards
Mega Knight Fireball Guards
Fireball Mega Knight
Guards Bats Fireball Inferno Dragon Little Prince
Bats Arrows Mega Knight Fireball Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Arrows Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Guards
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight Little Prince
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight Little Prince
Inferno Dragon
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Little Prince
Bats Fireball Guards
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball Guards
Fireball Arrows
Arrows Fireball
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Guards
Bats Fireball
Fireball Mega Knight Little Prince
Inferno Dragon
Fireball Mega Knight

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