My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tombstone Night Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Night Witch
Giant Snowball
Bats Goblin Gang Skeleton Barrel Tombstone Night Witch
Zap
Bats Goblin Gang Skeleton Barrel Tombstone Night Witch
Barbarian Barrel
Goblin Gang Skeleton Barrel Tombstone Night Witch
The Log
Goblin Gang Skeleton Barrel Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Bats Goblin Gang Skeleton Barrel Tombstone Night Witch
Royal Delivery
Bats Goblin Gang Skeleton Barrel Night Witch
Fireball
Goblin Gang Skeleton Barrel Tombstone Night Witch
Poison
Bats Goblin Gang Skeleton Barrel Tombstone Night Witch
Lightning
Tombstone Night Witch Goblinstein
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Poison Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Tombstone Poison Night Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Goblin Gang Poison Mega Knight
Tombstone
Poison
Skeleton Barrel Night Witch Mega Knight
Night Witch
Poison Mega Knight
Mega Knight
Bats Skeleton Barrel Poison Night Witch
Goblinstein

Defense Synergies 0 7

Bats
Mega Knight
Goblin Gang
Tombstone
Skeleton Barrel
Mega Knight
Tombstone
Goblin Gang Poison Night Witch
Poison
Tombstone Mega Knight
Night Witch
Tombstone Mega Knight
Mega Knight
Bats Skeleton Barrel Poison Night Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone
Bats Goblin Gang Tombstone Night Witch Mega Knight
Goblin Gang Mega Knight Bats Tombstone Night Witch
Night Witch Bats Goblin Gang Tombstone Mega Knight
Tombstone Poison Mega Knight
Goblin Gang Bats Night Witch Mega Knight
Bats Goblin Gang Tombstone Poison Night Witch
Skeleton Barrel Poison Mega Knight
Goblin Gang Tombstone Night Witch
Goblin Gang Night Witch Mega Knight
Bats Goblin Gang Poison Tombstone Night Witch Mega Knight
Bats Goblin Gang Poison Night Witch
Tombstone Night Witch Mega Knight Bats Goblin Gang
Mega Knight Bats Goblin Gang Tombstone Poison Night Witch
Goblin Gang Tombstone Mega Knight
Goblin Gang Mega Knight
Mega Knight Bats Goblin Gang Tombstone Poison Night Witch
Tombstone Mega Knight Bats Goblin Gang Night Witch
Poison Bats Tombstone Mega Knight
Goblin Gang Mega Knight Bats Poison Night Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tombstone
Poison Goblin Gang Skeleton Barrel Mega Knight
Goblin Gang Tombstone Mega Knight Bats
Goblin Gang Mega Knight Bats Night Witch
Goblin Gang Tombstone Night Witch Mega Knight
Poison Bats Goblin Gang Skeleton Barrel
Goblin Gang Bats Tombstone Night Witch
Mega Knight
Mega Knight Bats Tombstone Poison
Goblin Gang Tombstone
Mega Knight Bats Tombstone
Mega Knight Poison
Mega Knight Goblin Gang Tombstone Night Witch
Mega Knight
Goblin Gang Tombstone Bats Poison Night Witch
Bats Poison Mega Knight
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Poison Mega Knight
Poison Bats Skeleton Barrel
Poison
Poison Skeleton Barrel
Poison Skeleton Barrel
Bats Goblin Gang Poison Night Witch
Poison Skeleton Barrel
Poison
Poison Skeleton Barrel
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison
Skeleton Barrel Poison Mega Knight
Poison
Bats Night Witch
Skeleton Barrel Poison Mega Knight
Skeleton Barrel Poison Mega Knight
Poison Night Witch Mega Knight
Poison
Skeleton Barrel Poison
Poison Mega Knight
Poison Skeleton Barrel
Skeleton Barrel Poison Mega Knight
Poison Skeleton Barrel
Poison Bats Night Witch
Bats Skeleton Barrel Poison
Night Witch
Poison Night Witch Mega Knight
Poison
Mega Knight
Poison
Skeleton Barrel Bats Goblin Gang Tombstone Night Witch
Poison
Poison Goblin Gang Mega Knight
Skeleton Barrel Poison
Poison
Mega Knight
Bats Goblin Gang Poison
Bats Poison
Poison Skeleton Barrel Mega Knight
Mega Knight

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