My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Prince Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Prince Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Prince Ram Rider
Giant Snowball
Spear Goblins Bats Dart Goblin Ram Rider
Zap
Spear Goblins Bats Dart Goblin Prince Ram Rider
Barbarian Barrel
Spear Goblins Dart Goblin Royal Ghost
The Log
Spear Goblins Dart Goblin Prince Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Dart Goblin
Royal Delivery
Spear Goblins Bats Dart Goblin Prince Royal Ghost Ram Rider
Fireball
Dart Goblin Ram Rider
Poison
Spear Goblins Bats Dart Goblin
Lightning
Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Dart Goblin Royal Ghost Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Dart Goblin

Attack Synergies 4 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dart Goblin Prince Royal Ghost Ram Rider Mega Knight
Bats
Mega Knight Zap Prince Ram Rider
Zap
Prince Ram Rider Spear Goblins Bats Dart Goblin Royal Ghost Mega Knight
Dart Goblin
Spear Goblins Zap Prince Ram Rider Mega Knight
Prince
Zap Mega Knight Spear Goblins Bats Dart Goblin Royal Ghost Ram Rider
Royal Ghost
Spear Goblins Zap Prince Ram Rider Mega Knight
Ram Rider
Zap Spear Goblins Bats Dart Goblin Prince Royal Ghost Mega Knight
Mega Knight
Bats Prince Spear Goblins Zap Dart Goblin Royal Ghost Ram Rider

Defense Synergies 1 18

Spear Goblins
Bats Zap Dart Goblin Prince Royal Ghost Mega Knight
Bats
Spear Goblins Zap Dart Goblin Prince Mega Knight
Zap
Mega Knight Spear Goblins Bats Dart Goblin Prince Royal Ghost Ram Rider
Dart Goblin
Spear Goblins Bats Zap Prince Ram Rider Mega Knight
Prince
Spear Goblins Bats Zap Dart Goblin
Royal Ghost
Spear Goblins Zap Mega Knight
Ram Rider
Zap Dart Goblin
Mega Knight
Zap Spear Goblins Bats Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin Ram Rider
Bats Zap Dart Goblin Prince Ram Rider Mega Knight
Prince Ram Rider Mega Knight Bats Dart Goblin
Prince Bats Dart Goblin Ram Rider Mega Knight
Prince Mega Knight
Spear Goblins Bats Zap Dart Goblin Royal Ghost Mega Knight
Bats Dart Goblin Ram Rider Spear Goblins Zap
Zap Dart Goblin Ram Rider Mega Knight
Prince
Spear Goblins Dart Goblin Prince Royal Ghost Mega Knight
Bats Dart Goblin Spear Goblins Zap Royal Ghost Ram Rider Mega Knight
Spear Goblins Bats Zap Dart Goblin Ram Rider
Prince Mega Knight Bats Zap Ram Rider
Mega Knight Bats Zap Dart Goblin Prince Royal Ghost
Prince Ram Rider Mega Knight
Zap Prince Ram Rider Mega Knight
Mega Knight Bats Prince
Mega Knight Spear Goblins Bats Zap Dart Goblin Prince Royal Ghost Ram Rider
Zap Spear Goblins Bats Dart Goblin Royal Ghost Ram Rider Mega Knight
Dart Goblin Prince Ram Rider
Royal Ghost Mega Knight Spear Goblins Bats Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Prince Royal Ghost
Zap Prince Royal Ghost Mega Knight
Mega Knight Spear Goblins Bats Zap Prince Ram Rider
Prince Mega Knight Bats Zap Ram Rider
Prince Ram Rider Mega Knight
Bats Zap Dart Goblin Ram Rider
Prince Spear Goblins Bats Dart Goblin Ram Rider
Mega Knight Prince
Zap Mega Knight Spear Goblins Bats Prince
Dart Goblin
Mega Knight Bats Dart Goblin Prince
Mega Knight Zap Prince
Prince Mega Knight Ram Rider
Dart Goblin Mega Knight
Spear Goblins Bats Zap Dart Goblin Prince
Bats Mega Knight Zap Dart Goblin Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost
Zap Dart Goblin Royal Ghost Ram Rider
Dart Goblin
Dart Goblin Prince
Zap Mega Knight
Spear Goblins Bats Zap Dart Goblin Ram Rider
Dart Goblin
Zap Dart Goblin Ram Rider
Zap Dart Goblin Ram Rider
Bats Prince
Zap Dart Goblin Prince Ram Rider
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Spear Goblins Zap Dart Goblin
Dart Goblin Mega Knight
Bats
Zap Dart Goblin Prince Mega Knight
Zap Dart Goblin Mega Knight
Prince Mega Knight
Prince
Zap
Zap Mega Knight
Zap Dart Goblin Royal Ghost Ram Rider
Zap Prince Ram Rider Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin Mega Knight
Zap
Prince Mega Knight
Zap Spear Goblins Bats Dart Goblin Prince
Zap Dart Goblin Ram Rider
Dart Goblin Prince Mega Knight
Zap Dart Goblin
Zap
Dart Goblin Prince Mega Knight
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin Prince Royal Ghost Mega Knight
Prince
Dart Goblin Mega Knight

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