My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards Witch
Zap
Bats Battle Ram Guards Witch
Barbarian Barrel
Battle Ram Guards Witch Royal Ghost
The Log
Battle Ram Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Battle Ram Guards Witch Royal Ghost
Fireball
Battle Ram Witch
Poison
Bats Guards Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Royal Ghost Fireball Battle Ram Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Guards Royal Ghost

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Battle Ram
Zap
Fireball Battle Ram Bats Guards Witch Royal Ghost Mega Knight
Fireball
Zap Battle Ram Mega Knight
Battle Ram
Zap Bats Fireball Witch Royal Ghost
Guards
Zap
Witch
Zap Battle Ram Royal Ghost Mega Knight
Royal Ghost
Zap Battle Ram Witch Mega Knight
Mega Knight
Bats Zap Fireball Witch Royal Ghost

Defense Synergies 2 10

Bats
Zap Mega Knight
Zap
Fireball Mega Knight Bats Guards Witch Royal Ghost
Fireball
Zap Mega Knight
Battle Ram
Guards
Zap Witch
Witch
Zap Guards Royal Ghost Mega Knight
Royal Ghost
Zap Witch Mega Knight
Mega Knight
Zap Bats Fireball Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Bats Zap Witch Mega Knight
Witch Mega Knight Bats
Witch Bats Guards Mega Knight
Fireball Mega Knight
Fireball Bats Zap Guards Royal Ghost Mega Knight
Bats Zap Fireball Witch
Zap Fireball Mega Knight
Witch
Guards Royal Ghost Mega Knight
Bats Guards Witch Zap Fireball Royal Ghost Mega Knight
Bats Zap Fireball Witch
Mega Knight Bats Zap Fireball Guards Witch
Fireball Mega Knight Bats Zap Guards Witch Royal Ghost
Mega Knight
Zap Fireball Mega Knight
Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Zap Guards Witch Royal Ghost
Zap Witch Bats Fireball Guards Royal Ghost Mega Knight
Royal Ghost Mega Knight Bats Fireball Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Witch Royal Ghost
Fireball Zap Royal Ghost Mega Knight
Guards Mega Knight Bats Zap Witch
Guards Mega Knight Bats Zap Fireball
Guards Witch Mega Knight
Fireball Bats Zap Witch
Guards Bats Fireball Witch
Mega Knight
Zap Mega Knight Bats Fireball Witch
Witch Guards
Mega Knight Bats Guards Witch
Mega Knight Zap Fireball Guards
Mega Knight Fireball Guards Witch
Fireball Witch Mega Knight
Guards Witch Bats Zap Fireball
Bats Mega Knight Zap Fireball Witch Royal Ghost
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball Guards
Fireball Zap Mega Knight
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Fireball Guards
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch Royal Ghost
Fireball Zap Witch Mega Knight
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Guards Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Guards Witch
Fireball Zap Witch
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Guards Witch
Bats Zap Fireball Witch
Zap Fireball Witch Royal Ghost Mega Knight
Fireball Mega Knight

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