My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Baby Dragon Royal Ghost Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Royal Ghost Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Ram Rider
Giant Snowball
Spear Goblins Bats Baby Dragon Lumberjack Ram Rider
Zap
Spear Goblins Bats Ram Rider
Barbarian Barrel
Spear Goblins Royal Ghost Lumberjack
The Log
Spear Goblins Lumberjack Ram Rider
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Baby Dragon Royal Ghost Lumberjack Ram Rider
Fireball
Baby Dragon Lumberjack Ram Rider
Poison
Spear Goblins Bats
Lightning
Baby Dragon Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Baby Dragon Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Earthquake Royal Ghost Baby Dragon Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Earthquake Royal Ghost

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Earthquake Baby Dragon Royal Ghost Lumberjack Ram Rider Mega Knight
Bats
Mega Knight Baby Dragon Lumberjack Ram Rider
Earthquake
Spear Goblins Ram Rider Mega Knight
Baby Dragon
Spear Goblins Bats Lumberjack Ram Rider Mega Knight
Royal Ghost
Spear Goblins Lumberjack Ram Rider Mega Knight
Lumberjack
Spear Goblins Bats Baby Dragon Royal Ghost Ram Rider Mega Knight
Ram Rider
Spear Goblins Bats Earthquake Baby Dragon Royal Ghost Lumberjack Mega Knight
Mega Knight
Bats Spear Goblins Earthquake Baby Dragon Royal Ghost Lumberjack Ram Rider

Defense Synergies 0 15

Spear Goblins
Bats Earthquake Baby Dragon Royal Ghost Lumberjack Mega Knight
Bats
Spear Goblins Earthquake Baby Dragon Lumberjack Mega Knight
Earthquake
Spear Goblins Bats Mega Knight
Baby Dragon
Spear Goblins Bats Lumberjack Mega Knight
Royal Ghost
Spear Goblins Mega Knight
Lumberjack
Spear Goblins Bats Baby Dragon Ram Rider
Ram Rider
Lumberjack
Mega Knight
Spear Goblins Bats Earthquake Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Baby Dragon Ram Rider
Lumberjack Bats Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Bats
Lumberjack Bats Ram Rider Mega Knight
Earthquake Lumberjack Mega Knight
Spear Goblins Bats Earthquake Baby Dragon Royal Ghost Lumberjack Mega Knight
Bats Ram Rider Spear Goblins Baby Dragon
Earthquake Baby Dragon Ram Rider Mega Knight
Lumberjack
Spear Goblins Royal Ghost Lumberjack Mega Knight
Bats Spear Goblins Earthquake Baby Dragon Royal Ghost Lumberjack Ram Rider Mega Knight
Spear Goblins Bats Baby Dragon Ram Rider
Lumberjack Mega Knight Bats Earthquake Ram Rider
Mega Knight Bats Earthquake Baby Dragon Royal Ghost Lumberjack
Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight
Mega Knight Bats Lumberjack
Mega Knight Spear Goblins Bats Baby Dragon Royal Ghost Lumberjack Ram Rider
Earthquake Baby Dragon Spear Goblins Bats Royal Ghost Lumberjack Ram Rider Mega Knight
Lumberjack Ram Rider
Royal Ghost Mega Knight Spear Goblins Bats Earthquake Baby Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Royal Ghost
Baby Dragon Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats Ram Rider
Lumberjack Mega Knight Bats Ram Rider
Lumberjack Ram Rider Mega Knight
Bats Baby Dragon Ram Rider
Spear Goblins Bats Lumberjack Ram Rider
Mega Knight Lumberjack
Mega Knight Spear Goblins Bats Baby Dragon
Mega Knight Bats Lumberjack
Mega Knight
Mega Knight Lumberjack Ram Rider
Baby Dragon Mega Knight
Spear Goblins Bats Baby Dragon Lumberjack
Bats Mega Knight Earthquake Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon Royal Ghost
Baby Dragon Royal Ghost Ram Rider
Earthquake Baby Dragon
Earthquake
Earthquake Baby Dragon Mega Knight
Spear Goblins Bats Baby Dragon Ram Rider
Earthquake Baby Dragon
Earthquake Baby Dragon Ram Rider
Ram Rider
Bats Lumberjack
Earthquake Ram Rider
Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Spear Goblins Baby Dragon
Earthquake Baby Dragon Mega Knight
Earthquake
Bats
Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon
Earthquake Baby Dragon Mega Knight
Earthquake Baby Dragon Royal Ghost Ram Rider
Baby Dragon Ram Rider Mega Knight
Baby Dragon
Bats Baby Dragon
Bats
Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Spear Goblins Bats
Baby Dragon Ram Rider
Baby Dragon Lumberjack Mega Knight
Earthquake Baby Dragon
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Royal Ghost Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: