My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army Skeleton King
Giant Snowball
Bats Skeleton Barrel Skeleton Army Witch Skeleton King
Zap
Bats Skeleton Barrel Skeleton Army Witch Skeleton King
Barbarian Barrel
Skeleton Barrel Skeleton Army Witch Skeleton King
The Log
Skeleton Barrel Skeleton Army Witch Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Bats Skeleton Barrel Skeleton Army Witch Skeleton King
Royal Delivery
Bats Skeleton Barrel Skeleton Army Witch Skeleton King
Fireball
Skeleton Barrel Skeleton Army Witch Skeleton King
Poison
Bats Skeleton Barrel Skeleton Army Witch Skeleton King
Lightning
Witch Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Skeleton Army Fireball Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Skeleton King
Arrows
Fireball Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Fireball Skeleton King Arrows Witch Mega Knight
Fireball
Arrows Skeleton Barrel Mega Knight Skeleton King
Skeleton Army
Skeleton King
Witch
Skeleton Barrel Mega Knight Skeleton King
Mega Knight
Bats Arrows Skeleton Barrel Fireball Witch
Skeleton King
Skeleton Barrel Skeleton Army Bats Fireball Witch

Defense Synergies 1 8

Bats
Mega Knight Skeleton King
Arrows
Mega Knight Fireball
Skeleton Barrel
Fireball Mega Knight
Fireball
Arrows Skeleton Barrel Mega Knight
Skeleton Army
Skeleton King
Witch
Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Fireball Witch
Skeleton King
Bats Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball
Skeleton Army Bats Witch Mega Knight
Skeleton Army Witch Mega Knight Bats
Skeleton Army Witch Bats Mega Knight Skeleton King
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Bats Mega Knight
Bats Arrows Fireball Witch
Arrows Skeleton Barrel Fireball Mega Knight
Witch Skeleton Army Skeleton King
Skeleton Army Mega Knight
Bats Skeleton Army Witch Arrows Fireball Mega Knight Skeleton King
Arrows Bats Fireball Witch
Skeleton Army Mega Knight Bats Fireball Witch
Fireball Skeleton Army Mega Knight Bats Arrows Witch Skeleton King
Skeleton Army Mega Knight Skeleton King
Skeleton Army Fireball Mega Knight
Mega Knight Bats Arrows Fireball Skeleton Army Witch
Arrows Fireball Mega Knight Bats Skeleton Army Witch
Arrows Witch Bats Fireball Mega Knight
Skeleton Army Mega Knight Bats Arrows Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball Witch
Fireball Arrows Skeleton Barrel Mega Knight
Skeleton Army Mega Knight Bats Witch
Skeleton Army Mega Knight Bats Fireball
Skeleton Army Witch Mega Knight
Arrows Fireball Bats Skeleton Barrel Witch
Skeleton Army Bats Fireball Witch
Mega Knight Skeleton Army
Mega Knight Bats Fireball Skeleton Army Witch
Witch Skeleton Army
Mega Knight Bats Witch
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Fireball Witch Skeleton King
Fireball Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Fireball Skeleton King
Bats Arrows Mega Knight Fireball Witch Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows
Arrows Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats Skeleton Barrel Witch
Arrows Witch
Arrows Fireball Skeleton Barrel
Arrows Fireball Skeleton Barrel
Bats Fireball
Arrows Skeleton Barrel Fireball
Fireball Arrows
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Witch
Arrows Skeleton Barrel Fireball Mega Knight
Arrows Fireball
Bats
Arrows Skeleton Barrel Fireball Mega Knight
Arrows Skeleton Barrel Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Skeleton Barrel Witch
Fireball Arrows Skeleton Barrel Witch Mega Knight
Fireball Arrows Skeleton Barrel
Bats Arrows Fireball Witch
Bats Skeleton Barrel Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Skeleton Barrel Bats Fireball Skeleton Army Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mega Knight
Arrows Skeleton Barrel Fireball Skeleton King
Arrows Fireball
Mega Knight
Bats Fireball Witch Skeleton King
Bats Fireball Witch
Skeleton Barrel Fireball Witch Mega Knight
Fireball Mega Knight

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