My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Furnace Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Furnace
Zap
Bats Furnace Bandit
Barbarian Barrel
Valkyrie Furnace Bandit Electro Wizard
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Valkyrie Bandit Electro Wizard
Fireball
Furnace Bandit Electro Wizard
Poison
Bats Furnace Electro Wizard
Lightning
Valkyrie Furnace Bandit Electro Wizard
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Fireball Valkyrie Furnace Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Bandit
Arrows
Fireball Bandit Mega Knight
Fireball
Arrows Electro Wizard Mega Knight
Valkyrie
Bats Furnace Bandit Electro Wizard
Furnace
Valkyrie Bandit
Bandit
Bats Arrows Valkyrie Furnace Electro Wizard Mega Knight
Electro Wizard
Fireball Valkyrie Bandit Mega Knight
Mega Knight
Bats Arrows Fireball Bandit Electro Wizard

Defense Synergies 1 20

Bats
Valkyrie Bandit Electro Wizard Mega Knight
Arrows
Mega Knight Fireball Valkyrie Furnace Bandit
Fireball
Arrows Valkyrie Bandit Electro Wizard Mega Knight
Valkyrie
Bats Arrows Fireball Furnace Bandit Electro Wizard
Furnace
Arrows Valkyrie Bandit Electro Wizard
Bandit
Bats Arrows Fireball Valkyrie Furnace Electro Wizard Mega Knight
Electro Wizard
Bats Fireball Valkyrie Furnace Bandit Mega Knight
Mega Knight
Arrows Bats Fireball Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Bats Valkyrie Furnace Bandit Electro Wizard Mega Knight
Furnace Mega Knight Bats Valkyrie Bandit Electro Wizard
Bats Valkyrie Furnace Bandit Electro Wizard Mega Knight
Arrows Fireball Valkyrie Mega Knight
Arrows Fireball Bats Valkyrie Furnace Bandit Electro Wizard Mega Knight
Bats Furnace Electro Wizard Arrows Fireball
Arrows Fireball Valkyrie Bandit Electro Wizard Mega Knight
Furnace
Valkyrie Bandit Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Arrows Fireball Furnace Bandit Mega Knight
Arrows Bats Fireball Furnace Electro Wizard
Furnace Mega Knight Bats Fireball Valkyrie Bandit Electro Wizard
Fireball Valkyrie Mega Knight Bats Arrows Furnace Electro Wizard
Furnace Bandit Electro Wizard Mega Knight
Fireball Furnace Bandit Electro Wizard Mega Knight
Mega Knight Bats Arrows Fireball Valkyrie Furnace Electro Wizard
Arrows Fireball Valkyrie Mega Knight Bats Furnace Bandit Electro Wizard
Arrows Valkyrie Furnace Bats Fireball Bandit Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Arrows Fireball Furnace Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Furnace Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Valkyrie Mega Knight
Bandit Mega Knight Bats Valkyrie Furnace Electro Wizard
Valkyrie Mega Knight Bats Fireball Bandit Electro Wizard
Valkyrie Bandit Mega Knight
Arrows Fireball Furnace Bats Electro Wizard
Bats Fireball Valkyrie Furnace Bandit Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Fireball Valkyrie Bandit
Mega Knight Bats Valkyrie
Mega Knight Arrows Fireball Valkyrie Electro Wizard
Mega Knight Fireball Valkyrie Bandit
Fireball Valkyrie Furnace Mega Knight
Electro Wizard Bats Fireball Valkyrie Furnace
Bats Arrows Valkyrie Mega Knight Fireball Electro Wizard
Arrows Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Bandit
Arrows Fireball Bandit Electro Wizard
Arrows Fireball Bandit
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Furnace Mega Knight
Arrows Fireball Bats Furnace
Arrows Furnace
Arrows Fireball
Arrows Fireball Bandit
Bats Fireball Electro Wizard
Arrows Fireball Valkyrie Bandit Electro Wizard
Fireball Arrows
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball Furnace
Arrows Fireball Furnace Bandit
Arrows Fireball Furnace Bandit Mega Knight
Arrows Fireball
Bats
Arrows Fireball Bandit Electro Wizard Mega Knight
Arrows Fireball Valkyrie Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Furnace Mega Knight
Arrows Fireball Bandit Electro Wizard
Fireball Arrows Bandit Mega Knight
Fireball Arrows Bandit
Bats Arrows Fireball Furnace Electro Wizard
Electro Wizard Bats Fireball
Fireball
Arrows Fireball Bandit Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Bats Fireball Bandit
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Electro Wizard
Bats Fireball Electro Wizard
Fireball Bandit Electro Wizard Mega Knight
Fireball Mega Knight

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