My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Ram Rider
Giant Snowball
Bats Goblin Gang Ram Rider
Zap
Bats Goblin Gang Prince Ram Rider
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Prince Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Prince Ram Rider
Fireball
Goblin Gang Wizard Ram Rider
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Wizard Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Prince Ram Rider
Zap
Arrows Prince Ram Rider Bats Mega Knight
Arrows
Zap Prince Ram Rider Mega Knight
Goblin Gang
Prince
Wizard
Prince Ram Rider Mega Knight
Prince
Zap Mega Knight Bats Arrows Goblin Gang Wizard Ram Rider
Ram Rider
Zap Bats Arrows Wizard Prince Mega Knight
Mega Knight
Bats Prince Zap Arrows Wizard Ram Rider

Defense Synergies 2 11

Bats
Zap Prince Mega Knight
Zap
Mega Knight Bats Arrows Goblin Gang Prince Ram Rider
Arrows
Mega Knight Zap Prince
Goblin Gang
Zap Prince
Wizard
Prince Mega Knight
Prince
Bats Zap Arrows Goblin Gang Wizard
Ram Rider
Zap
Mega Knight
Zap Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Bats Zap Goblin Gang Prince Ram Rider Mega Knight
Goblin Gang Prince Ram Rider Mega Knight Bats
Prince Bats Goblin Gang Ram Rider Mega Knight
Arrows Prince Mega Knight
Arrows Goblin Gang Bats Zap Mega Knight
Bats Ram Rider Zap Arrows Goblin Gang Wizard
Zap Arrows Ram Rider Mega Knight
Goblin Gang Prince
Goblin Gang Prince Mega Knight
Bats Goblin Gang Zap Arrows Wizard Ram Rider Mega Knight
Arrows Bats Zap Goblin Gang Wizard Ram Rider
Prince Mega Knight Bats Zap Goblin Gang Wizard Ram Rider
Wizard Mega Knight Bats Zap Arrows Goblin Gang Prince
Goblin Gang Prince Ram Rider Mega Knight
Zap Goblin Gang Prince Ram Rider Mega Knight
Wizard Mega Knight Bats Arrows Goblin Gang Prince
Arrows Mega Knight Bats Zap Goblin Gang Wizard Prince Ram Rider
Zap Arrows Wizard Bats Ram Rider Mega Knight
Prince Ram Rider
Goblin Gang Wizard Mega Knight Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Prince
Zap Arrows Goblin Gang Wizard Prince Mega Knight
Goblin Gang Mega Knight Bats Zap Prince Ram Rider
Goblin Gang Prince Mega Knight Bats Zap Ram Rider
Goblin Gang Prince Ram Rider Mega Knight
Arrows Wizard Bats Zap Goblin Gang Ram Rider
Goblin Gang Prince Bats Ram Rider
Mega Knight Prince
Zap Mega Knight Bats Prince
Goblin Gang
Mega Knight Bats Prince
Mega Knight Zap Arrows Prince
Prince Mega Knight Goblin Gang Wizard Ram Rider
Wizard Mega Knight
Goblin Gang Bats Zap Prince
Bats Arrows Mega Knight Zap Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ram Rider
Arrows
Arrows Prince
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap Ram Rider
Arrows Wizard
Arrows Zap Wizard Ram Rider
Arrows Zap Wizard Ram Rider
Bats Goblin Gang Prince
Zap Arrows Wizard Prince Ram Rider
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Zap Arrows Wizard Prince Mega Knight
Zap Arrows Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard Ram Rider
Zap Arrows Wizard Prince Ram Rider Mega Knight
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Prince Mega Knight
Arrows Wizard
Zap Bats Goblin Gang Prince
Zap Arrows Wizard Ram Rider
Arrows
Goblin Gang Wizard Prince Mega Knight
Arrows Zap Wizard
Zap Arrows
Prince Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Prince Mega Knight
Prince
Wizard Mega Knight

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