My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bandit Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Baby Dragon
Zap
Bats Inferno Tower Bandit
Barbarian Barrel
Inferno Tower Bandit
The Log
Bandit
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Baby Dragon Bandit Mother Witch
Fireball
Inferno Tower Baby Dragon Bandit Mother Witch
Poison
Bats Inferno Tower Mother Witch
Lightning
Inferno Tower Baby Dragon Bandit Mother Witch
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Bandit Baby Dragon Mother Witch Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Baby Dragon Bandit
Zap
Bats Baby Dragon The Log Bandit Mother Witch Mega Knight
Inferno Tower
Baby Dragon
Bats Zap Bandit Mega Knight
The Log
Zap Bandit Mega Knight
Bandit
Bats Zap Baby Dragon The Log Mega Knight
Mother Witch
Zap Mega Knight
Mega Knight
Bats Zap Baby Dragon The Log Bandit Mother Witch

Defense Synergies 2 23

Bats
Zap Inferno Tower Baby Dragon The Log Bandit Mega Knight
Zap
Mega Knight Bats Inferno Tower Baby Dragon The Log Bandit Mother Witch
Inferno Tower
The Log Bats Zap Baby Dragon Bandit Mega Knight
Baby Dragon
Bats Zap Inferno Tower The Log Bandit Mother Witch Mega Knight
The Log
Inferno Tower Bats Zap Baby Dragon Bandit Mother Witch Mega Knight
Bandit
Bats Zap Inferno Tower Baby Dragon The Log Mega Knight
Mother Witch
Zap Baby Dragon The Log Mega Knight
Mega Knight
Zap Bats Inferno Tower Baby Dragon The Log Bandit Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Baby Dragon The Log
Inferno Tower Bats Zap The Log Bandit Mega Knight
Inferno Tower Mega Knight Bats Bandit
Inferno Tower Bats Bandit Mega Knight
The Log Mega Knight
The Log Bats Zap Baby Dragon Bandit Mother Witch Mega Knight
Bats Inferno Tower Zap Baby Dragon
Zap Inferno Tower Baby Dragon The Log Bandit Mega Knight
Inferno Tower
Inferno Tower Bandit Mega Knight
Bats Mother Witch Zap Baby Dragon The Log Bandit Mega Knight
Inferno Tower Bats Zap Baby Dragon
Inferno Tower Mega Knight Bats Zap The Log Bandit
Mega Knight Bats Zap Baby Dragon The Log
Inferno Tower Bandit Mega Knight
Inferno Tower Zap The Log Bandit Mega Knight
Mega Knight Bats Inferno Tower
Mega Knight Bats Zap Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bats Bandit Mother Witch Mega Knight
Inferno Tower
Mega Knight Bats Baby Dragon The Log Bandit Mother Witch
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Bandit
Bandit Zap Baby Dragon The Log Mega Knight
Bandit Mega Knight Bats Zap Inferno Tower The Log
Mega Knight Bats Zap Inferno Tower The Log Bandit
Inferno Tower Bandit Mega Knight
Mother Witch Bats Zap Baby Dragon
Bats Inferno Tower Bandit
Inferno Tower Mega Knight
Zap Mega Knight Bats Inferno Tower Baby Dragon The Log Bandit
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Zap The Log
Mega Knight Inferno Tower Bandit
Baby Dragon Mega Knight
Inferno Tower Bats Zap Baby Dragon The Log
Bats Mega Knight Zap Inferno Tower Baby Dragon The Log Mother Witch
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Zap Baby Dragon The Log Mega Knight
Mother Witch Bats Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap Bandit
Bats
Zap The Log Bandit
Zap Baby Dragon
Baby Dragon The Log Bandit
Baby Dragon Bandit
Zap Baby Dragon The Log
Zap Baby Dragon The Log Bandit
Baby Dragon The Log Bandit Mega Knight
Bats
Zap Baby Dragon The Log Bandit Mega Knight
Zap Baby Dragon The Log Mother Witch Mega Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Mother Witch Baby Dragon Mega Knight
The Log Zap Baby Dragon Bandit
Zap Baby Dragon The Log Bandit Mega Knight
Zap Baby Dragon The Log Bandit
Bats Zap Baby Dragon Mother Witch
Zap Bats
Zap The Log Bandit Mega Knight
Zap
Mega Knight
The Log
Zap Bats Bandit
Zap Baby Dragon
The Log
Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Bats Baby Dragon The Log
Bats Zap
Zap Baby Dragon The Log Bandit Mega Knight
Mega Knight

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