My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel
Giant Snowball
Spear Goblins Bats Dart Goblin Goblin Barrel
Zap
Spear Goblins Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Spear Goblins Dart Goblin Goblin Barrel
The Log
Spear Goblins Dart Goblin Goblin Barrel
Earthquake
Spear Goblins Goblin Barrel
Arrows
Spear Goblins Bats Dart Goblin Goblin Barrel
Royal Delivery
Spear Goblins Bats Dart Goblin Goblin Barrel P.E.K.K.A
Fireball
Dart Goblin Goblin Barrel
Poison
Spear Goblins Bats Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Dart Goblin Goblin Barrel P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Dart Goblin Mega Knight
Bats
Mega Knight Zap Goblin Barrel P.E.K.K.A
Zap
P.E.K.K.A Spear Goblins Bats Dart Goblin The Log Mega Knight
Dart Goblin
Goblin Barrel Spear Goblins Zap P.E.K.K.A The Log Mega Knight
Goblin Barrel
Spear Goblins Dart Goblin Bats P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bats Dart Goblin Goblin Barrel The Log
The Log
Zap Dart Goblin P.E.K.K.A Mega Knight
Mega Knight
Bats Spear Goblins Zap Dart Goblin Goblin Barrel The Log

Defense Synergies 2 18

Spear Goblins
Bats Zap Dart Goblin P.E.K.K.A The Log Mega Knight
Bats
Spear Goblins Zap Dart Goblin P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Spear Goblins Bats Dart Goblin P.E.K.K.A The Log
Dart Goblin
Spear Goblins Bats Zap P.E.K.K.A The Log Mega Knight
Goblin Barrel
P.E.K.K.A
The Log Spear Goblins Bats Zap Dart Goblin
The Log
P.E.K.K.A Spear Goblins Bats Zap Dart Goblin Mega Knight
Mega Knight
Zap Spear Goblins Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Dart Goblin The Log
P.E.K.K.A Bats Zap Dart Goblin The Log Mega Knight
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Bats Dart Goblin Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Spear Goblins Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Spear Goblins Zap
Zap Dart Goblin P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Spear Goblins Dart Goblin Mega Knight
Bats Dart Goblin Spear Goblins Zap The Log Mega Knight
Spear Goblins Bats Zap Dart Goblin
P.E.K.K.A Mega Knight Bats Zap The Log
Mega Knight Bats Zap Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Zap P.E.K.K.A The Log Mega Knight
Mega Knight Bats P.E.K.K.A
Mega Knight Spear Goblins Bats Zap Dart Goblin The Log
Zap The Log Spear Goblins Bats Dart Goblin Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Spear Goblins Bats Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap P.E.K.K.A
Zap The Log Mega Knight
P.E.K.K.A Mega Knight Spear Goblins Bats Zap The Log
P.E.K.K.A Mega Knight Bats Zap The Log
P.E.K.K.A Mega Knight
Bats Zap Dart Goblin
P.E.K.K.A Spear Goblins Bats Dart Goblin
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Spear Goblins Bats The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin
P.E.K.K.A Mega Knight Zap The Log
P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Spear Goblins Bats Zap Dart Goblin P.E.K.K.A The Log
Bats Mega Knight Zap Dart Goblin P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Zap The Log Mega Knight
Spear Goblins Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Spear Goblins Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Zap Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Dart Goblin
Zap The Log Mega Knight
Zap Dart Goblin The Log
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Spear Goblins Bats Dart Goblin
Zap Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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