My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Zappies Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner Skeleton King
Giant Snowball
Bats Goblin Gang Zappies Miner Skeleton King
Zap
Bats Goblin Gang Mortar Zappies Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Mortar Zappies Cannon Cart Skeleton King
The Log
Goblin Gang Zappies Cannon Cart Skeleton King
Earthquake
Goblin Gang Mortar Zappies Skeleton King
Arrows
Bats Goblin Gang Zappies Skeleton King
Royal Delivery
Bats Goblin Gang Zappies Cannon Cart Miner Skeleton King
Fireball
Goblin Gang Mortar Zappies Cannon Cart Skeleton King
Poison
Bats Goblin Gang Mortar Zappies Skeleton King
Lightning
Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Mortar Zappies Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart Skeleton King
Arrows
Mortar Cannon Cart Miner
Goblin Gang
Miner Mortar Cannon Cart Skeleton King
Mortar
Miner Bats Arrows Goblin Gang Zappies Skeleton King
Zappies
Mortar Cannon Cart Miner
Cannon Cart
Bats Arrows Goblin Gang Zappies Miner
Miner
Bats Goblin Gang Mortar Arrows Zappies Cannon Cart Skeleton King
Skeleton King
Bats Goblin Gang Mortar Miner

Defense Synergies 0 14

Bats
Mortar Zappies Cannon Cart Skeleton King
Arrows
Mortar Cannon Cart
Goblin Gang
Mortar Zappies Cannon Cart Miner
Mortar
Bats Arrows Goblin Gang Zappies Skeleton King
Zappies
Bats Goblin Gang Mortar Cannon Cart Skeleton King
Cannon Cart
Bats Arrows Goblin Gang Zappies
Miner
Goblin Gang
Skeleton King
Bats Mortar Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Zappies
Bats Goblin Gang Mortar Zappies Cannon Cart
Goblin Gang Mortar Bats Zappies Cannon Cart
Bats Goblin Gang Mortar Zappies Cannon Cart Skeleton King
Arrows
Arrows Goblin Gang Bats Zappies Cannon Cart
Bats Arrows Goblin Gang Mortar Zappies
Arrows Cannon Cart
Zappies Goblin Gang Mortar Skeleton King
Goblin Gang Zappies Cannon Cart Miner
Bats Goblin Gang Arrows Zappies Cannon Cart Skeleton King
Arrows Bats Goblin Gang Zappies
Mortar Bats Goblin Gang Zappies Cannon Cart
Bats Arrows Goblin Gang Mortar Zappies Cannon Cart Skeleton King
Goblin Gang Mortar Zappies Cannon Cart Skeleton King
Goblin Gang Mortar Zappies
Bats Arrows Goblin Gang Mortar Zappies Cannon Cart
Arrows Mortar Bats Goblin Gang Zappies Cannon Cart
Arrows Mortar Bats Zappies Cannon Cart
Mortar Zappies Cannon Cart
Goblin Gang Bats Arrows Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Cannon Cart
Arrows Goblin Gang Mortar Cannon Cart Miner
Goblin Gang Zappies Bats Cannon Cart
Goblin Gang Bats Zappies Cannon Cart
Goblin Gang Zappies Cannon Cart
Arrows Bats Goblin Gang Zappies
Goblin Gang Bats Zappies Cannon Cart
Zappies Cannon Cart
Bats Mortar Zappies Cannon Cart
Goblin Gang Zappies
Bats Zappies Cannon Cart
Arrows
Cannon Cart Goblin Gang Zappies Skeleton King
Zappies Cannon Cart
Goblin Gang Zappies Bats Mortar Cannon Cart Skeleton King
Bats Arrows Zappies Cannon Cart Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Miner
Arrows Cannon Cart Miner
Cannon Cart Arrows
Arrows Mortar
Arrows Bats
Arrows Mortar
Arrows
Arrows Miner Mortar
Bats Goblin Gang
Miner Arrows Mortar Cannon Cart
Arrows
Mortar Cannon Cart Miner
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar Cannon Cart
Arrows Mortar
Bats
Arrows Mortar
Arrows Mortar Miner
Arrows
Arrows Mortar Cannon Cart
Arrows Mortar
Arrows Mortar Miner
Arrows Mortar Miner
Miner Arrows Mortar
Bats Arrows
Bats Zappies
Arrows Mortar Miner
Arrows Zappies
Arrows
Bats Goblin Gang Zappies Cannon Cart
Arrows Zappies
Arrows
Miner Goblin Gang Cannon Cart
Arrows Mortar Skeleton King
Arrows
Cannon Cart
Bats Goblin Gang Zappies Skeleton King
Bats Zappies
Mortar Cannon Cart Miner
Cannon Cart
Mortar

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