My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Miner Night Witch
Giant Snowball
Bats Musketeer Skeleton Army Miner Night Witch
Zap
Bats Skeleton Army Night Witch
Barbarian Barrel
Musketeer Skeleton Army Night Witch
The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Skeleton Army Miner Night Witch
Fireball
Musketeer Skeleton Army Night Witch
Poison
Bats Musketeer Skeleton Army Night Witch
Lightning
Mini P.E.K.K.A Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Miner Mini P.E.K.K.A Musketeer Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Miner

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Mini P.E.K.K.A
Zap
Giant Miner Bats Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A
Giant Bats Zap Musketeer
Musketeer
Giant Zap Mini P.E.K.K.A Miner
Giant
Bats Zap Mini P.E.K.K.A Musketeer Miner Night Witch
Skeleton Army
Miner
Bats Zap Giant Musketeer
Night Witch
Giant Zap

Defense Synergies 1 11

Bats
Zap Mini P.E.K.K.A Musketeer
Zap
Mini P.E.K.K.A Bats Musketeer Skeleton Army Miner Night Witch
Mini P.E.K.K.A
Zap Bats Musketeer Skeleton Army
Musketeer
Bats Zap Mini P.E.K.K.A Skeleton Army Miner
Giant
Skeleton Army
Zap Mini P.E.K.K.A Musketeer
Miner
Zap Musketeer
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bats Zap Musketeer Night Witch
Mini P.E.K.K.A Skeleton Army Bats Musketeer Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bats Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Bats Zap Musketeer Night Witch
Bats Musketeer Zap Night Witch
Zap Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army Night Witch
Skeleton Army Mini P.E.K.K.A Musketeer Miner Night Witch
Bats Skeleton Army Zap Musketeer Night Witch
Musketeer Bats Zap Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Bats Zap Musketeer
Skeleton Army Bats Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Musketeer Skeleton Army Night Witch
Bats Zap Musketeer Skeleton Army Night Witch
Zap Bats Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Bats Mini P.E.K.K.A Musketeer Night Witch
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap
Zap Mini P.E.K.K.A Musketeer Miner
Skeleton Army Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Skeleton Army Bats Zap Musketeer Night Witch
Mini P.E.K.K.A Musketeer Skeleton Army Night Witch
Bats Zap Musketeer
Mini P.E.K.K.A Skeleton Army Bats Musketeer Night Witch
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Skeleton Army
Musketeer Skeleton Army
Bats Mini P.E.K.K.A Musketeer
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Night Witch
Musketeer Skeleton Army
Skeleton Army Bats Zap Mini P.E.K.K.A Musketeer Night Witch
Bats Zap Mini P.E.K.K.A Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner
Miner
Musketeer
Zap
Bats Zap Musketeer
Musketeer
Zap
Miner Zap
Bats Mini P.E.K.K.A Musketeer Night Witch
Miner Zap Musketeer
Zap Musketeer
Musketeer Miner
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A Musketeer
Zap Miner
Musketeer Night Witch
Musketeer
Zap Musketeer
Zap
Miner Zap Musketeer
Zap Musketeer Miner
Miner Zap Musketeer
Bats Zap Musketeer Night Witch
Zap Bats Musketeer
Mini P.E.K.K.A Night Witch
Zap Musketeer Miner Night Witch
Zap
Zap Bats Musketeer Skeleton Army Night Witch
Zap Musketeer
Miner Mini P.E.K.K.A Musketeer
Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Miner

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