My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Guards
Giant Snowball
Bomber Bats Musketeer Goblin Barrel Guards
Zap
Bomber Bats Goblin Barrel Guards
Barbarian Barrel
Bomber Musketeer Bomb Tower Goblin Barrel Guards
The Log
Bomber Musketeer Goblin Barrel Guards
Earthquake
Bomber Bomb Tower Goblin Barrel Guards
Arrows
Bomber Bats Goblin Barrel Guards
Royal Delivery
Bomber Bats Musketeer Goblin Barrel Guards
Fireball
Bomber Musketeer Bomb Tower Goblin Barrel
Poison
Bomber Bats Musketeer Bomb Tower Guards
Lightning
Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Guards Musketeer Bomb Tower Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Barrel Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Goblin Barrel
Musketeer
Mega Knight
Bomb Tower
Goblin Barrel
Bats Guards Mega Knight
Guards
Goblin Barrel
Poison
Mega Knight
Mega Knight
Bats Bomber Musketeer Goblin Barrel Poison

Defense Synergies 1 9

Bomber
Bats Guards
Bats
Bomber Musketeer Bomb Tower Mega Knight
Musketeer
Guards Bats Bomb Tower Mega Knight
Bomb Tower
Bats Musketeer
Goblin Barrel
Guards
Musketeer Bomber Poison
Poison
Guards Mega Knight
Mega Knight
Bats Musketeer Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Bomb Tower Bats Musketeer Mega Knight
Bomb Tower Mega Knight Bomber Bats Musketeer
Bomb Tower Bats Musketeer Guards Mega Knight
Bomber Bomb Tower Poison Mega Knight
Bomber Bats Musketeer Bomb Tower Guards Mega Knight
Bats Musketeer Bomb Tower Poison
Musketeer Bomb Tower Poison Mega Knight
Musketeer Bomb Tower
Guards Bomber Musketeer Mega Knight
Bats Guards Poison Bomber Musketeer Bomb Tower Mega Knight
Musketeer Bats Poison
Bomb Tower Mega Knight Bomber Bats Musketeer Guards
Bomber Bomb Tower Mega Knight Bats Guards Poison
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Bomber Bats Musketeer Poison
Bomb Tower Mega Knight Bomber Bats Musketeer Guards
Bomb Tower Poison Bomber Bats Musketeer Guards Mega Knight
Musketeer Bomb Tower
Bomber Mega Knight Bats Musketeer Bomb Tower Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Poison Bomber Musketeer Bomb Tower Mega Knight
Guards Mega Knight Bats Musketeer Bomb Tower
Guards Mega Knight Bats Musketeer
Musketeer Guards Mega Knight
Poison Bats Musketeer Bomb Tower
Guards Bats Musketeer Bomb Tower
Mega Knight Bomb Tower
Mega Knight Bats Bomb Tower Poison
Musketeer Guards
Mega Knight Bats Musketeer Bomb Tower Guards
Mega Knight Guards Poison
Mega Knight Bomb Tower Guards
Bomber Musketeer Bomb Tower Mega Knight
Guards Bomber Bats Musketeer Bomb Tower Poison
Bats Poison Mega Knight Bomber Musketeer Bomb Tower
Bomber Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Guards
Poison Musketeer
Poison
Musketeer Guards Poison
Bomber Poison Mega Knight
Poison Bats Musketeer
Bomber Musketeer Poison
Poison
Poison
Bats Musketeer Guards Poison
Poison Musketeer
Poison Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Poison
Bomber Musketeer Poison
Musketeer Poison Mega Knight
Poison
Bomber Bats
Bomber Musketeer Poison Mega Knight
Bomber Poison Mega Knight
Musketeer Poison Mega Knight
Poison
Musketeer
Musketeer Poison
Poison Bomber Mega Knight
Poison Musketeer
Musketeer Poison Mega Knight
Poison Musketeer
Poison Bats Musketeer
Bats Musketeer Guards Poison
Poison Bomber Musketeer Mega Knight
Poison
Mega Knight
Poison
Bats Musketeer Guards
Poison Musketeer
Poison Musketeer Mega Knight
Bomber Musketeer Poison
Poison
Musketeer Mega Knight
Bats Musketeer Guards Poison
Bats Musketeer Poison
Poison Musketeer Mega Knight
Mega Knight

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