My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel Witch
Zap
Bats Royal Giant Dart Goblin Goblin Barrel Witch
Barbarian Barrel
Knight Dart Goblin Goblin Barrel Witch
The Log
Royal Giant Dart Goblin Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Bats Dart Goblin Goblin Barrel Witch
Royal Delivery
Bats Knight Dart Goblin Goblin Barrel Witch
Fireball
Dart Goblin Goblin Barrel Witch
Poison
Bats Dart Goblin Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Dart Goblin Goblin Barrel Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Dart Goblin

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Mega Knight Goblin Barrel
Arrows
Royal Giant Knight Goblin Barrel Mega Knight
Knight
Bats Dart Goblin Goblin Barrel Arrows Witch
Royal Giant
Bats Arrows Dart Goblin Goblin Barrel Witch
Dart Goblin
Knight Royal Giant Goblin Barrel Mega Knight
Goblin Barrel
Knight Royal Giant Dart Goblin Bats Arrows Mega Knight
Witch
Knight Royal Giant Mega Knight
Mega Knight
Bats Arrows Dart Goblin Goblin Barrel Witch

Defense Synergies 3 6

Bats
Knight Dart Goblin Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Dart Goblin Arrows Witch
Royal Giant
Dart Goblin
Knight Bats Mega Knight
Goblin Barrel
Witch
Knight Mega Knight
Mega Knight
Arrows Bats Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Bats Knight Dart Goblin Witch Mega Knight
Witch Mega Knight Bats Knight Dart Goblin
Witch Bats Knight Dart Goblin Mega Knight
Arrows Mega Knight
Arrows Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Witch
Arrows Dart Goblin Mega Knight
Witch
Knight Dart Goblin Mega Knight
Bats Dart Goblin Witch Arrows Knight Mega Knight
Arrows Bats Dart Goblin Witch
Mega Knight Bats Knight Witch
Mega Knight Bats Arrows Dart Goblin Witch
Knight Mega Knight
Mega Knight
Mega Knight Bats Arrows Knight Witch
Arrows Mega Knight Bats Knight Dart Goblin Witch
Arrows Witch Bats Knight Dart Goblin Mega Knight
Dart Goblin
Mega Knight Bats Arrows Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch
Arrows Knight Mega Knight
Mega Knight Bats Knight Witch
Mega Knight Bats Knight
Knight Witch Mega Knight
Arrows Bats Dart Goblin Witch
Bats Knight Dart Goblin Witch
Mega Knight Knight
Mega Knight Bats Knight Witch
Witch Dart Goblin
Mega Knight Bats Knight Dart Goblin Witch
Mega Knight Arrows
Mega Knight Knight Witch
Dart Goblin Witch Mega Knight
Witch Bats Knight Dart Goblin
Bats Arrows Mega Knight Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Arrows Mega Knight
Arrows Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Bats
Arrows Knight Dart Goblin
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin Witch
Bats Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Knight Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin Witch Mega Knight

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