My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon
Giant Snowball
Bats Cannon Inferno Dragon
Zap
Bats Cannon Inferno Dragon
Barbarian Barrel
Cannon Elite Barbarians Heal Spirit
The Log
Cannon Elite Barbarians Heal Spirit
Earthquake
Cannon
Arrows
Bats Heal Spirit
Royal Delivery
Bats Elite Barbarians Heal Spirit Inferno Dragon
Fireball
Cannon Elite Barbarians Inferno Dragon
Poison
Bats Cannon
Lightning
Cannon Elite Barbarians Inferno Dragon
Rocket
Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Rage Arrows Cannon Fireball Inferno Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Rage Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage Inferno Dragon
Arrows
Elite Barbarians Fireball
Cannon
Elite Barbarians
Arrows Heal Spirit Rage Bats Fireball
Heal Spirit
Elite Barbarians Inferno Dragon
Fireball
Arrows Elite Barbarians
Rage
Elite Barbarians Bats
Inferno Dragon
Bats Heal Spirit

Defense Synergies 0 6

Bats
Cannon Inferno Dragon
Arrows
Cannon Fireball
Cannon
Bats Arrows Fireball Inferno Dragon
Elite Barbarians
Heal Spirit
Fireball
Arrows Cannon
Rage
Inferno Dragon
Bats Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball
Elite Barbarians Inferno Dragon Bats Cannon
Cannon Bats Elite Barbarians Inferno Dragon
Cannon Elite Barbarians Inferno Dragon Bats
Arrows Elite Barbarians Fireball
Arrows Fireball Bats Cannon
Bats Inferno Dragon Arrows Cannon Fireball
Arrows Cannon Fireball
Cannon Inferno Dragon Elite Barbarians
Elite Barbarians Cannon
Bats Arrows Cannon Fireball
Arrows Inferno Dragon Bats Fireball
Cannon Bats Elite Barbarians Fireball
Fireball Bats Arrows Cannon
Elite Barbarians Inferno Dragon Cannon
Cannon Elite Barbarians Fireball Inferno Dragon
Bats Arrows Cannon Elite Barbarians Fireball
Arrows Cannon Fireball Bats Elite Barbarians
Arrows Bats Cannon Fireball Inferno Dragon
Cannon Elite Barbarians Inferno Dragon
Bats Arrows Cannon Elite Barbarians Fireball
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Inferno Dragon
Bats Elite Barbarians
Bats Elite Barbarians Fireball
Cannon Elite Barbarians Inferno Dragon
Arrows Fireball Bats
Bats Elite Barbarians Fireball
Elite Barbarians Inferno Dragon
Bats Elite Barbarians Fireball Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Arrows Elite Barbarians Fireball
Elite Barbarians Cannon Fireball
Cannon Fireball
Elite Barbarians Bats Fireball Inferno Dragon
Bats Arrows Cannon Elite Barbarians Fireball Inferno Dragon
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows
Elite Barbarians Fireball
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Inferno Dragon
Arrows Fireball
Fireball Arrows
Fireball Arrows
Elite Barbarians Bats Arrows Fireball
Bats Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Elite Barbarians
Bats Elite Barbarians Fireball
Bats Fireball
Fireball
Inferno Dragon
Fireball

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