My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Inferno Tower Skeleton Army Lumberjack
The Log
Skeleton Army Lumberjack
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Skeleton Army Balloon Lumberjack
Fireball
Inferno Tower Skeleton Army Balloon Lumberjack
Poison
Bats Inferno Tower Skeleton Army Balloon
Lightning
Inferno Tower Balloon Lumberjack Archer Queen
Rocket
Inferno Tower Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Army Fireball Lumberjack Inferno Tower Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Skeleton Army Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lumberjack
Fireball
The Log Archer Queen
Inferno Tower
Skeleton Army
Balloon
Bats Lumberjack The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Bats The Log
Archer Queen
Fireball

Defense Synergies 4 10

Bats
Inferno Tower The Log Lumberjack
Fireball
The Log Inferno Tower Lumberjack
Inferno Tower
Skeleton Army The Log Bats Fireball Lumberjack
Skeleton Army
Inferno Tower The Log Lumberjack Archer Queen
Balloon
The Log
Fireball Inferno Tower Archer Queen Bats Skeleton Army Lumberjack
Lumberjack
Bats Fireball Inferno Tower Skeleton Army The Log
Archer Queen
The Log Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack Bats The Log
Inferno Tower Skeleton Army Lumberjack Bats
Inferno Tower Skeleton Army Lumberjack Bats
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Bats Lumberjack
Bats Inferno Tower Fireball
Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack Archer Queen
Skeleton Army Inferno Tower Lumberjack
Bats Skeleton Army Fireball The Log Lumberjack
Inferno Tower Bats Fireball
Inferno Tower Skeleton Army Lumberjack Bats Fireball The Log
Fireball Skeleton Army Bats The Log Lumberjack
Inferno Tower Skeleton Army Lumberjack
Inferno Tower Skeleton Army Fireball The Log Lumberjack
Bats Fireball Inferno Tower Skeleton Army Lumberjack
Fireball Bats Skeleton Army The Log Lumberjack
The Log Bats Fireball Lumberjack
Inferno Tower Lumberjack
Skeleton Army Bats Fireball The Log Lumberjack
Inferno Tower Skeleton Army Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball Inferno Tower
Fireball The Log Lumberjack
Skeleton Army Lumberjack Bats Inferno Tower The Log
Skeleton Army Lumberjack Bats Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack
Fireball Bats
Skeleton Army Bats Fireball Inferno Tower Lumberjack
Inferno Tower Skeleton Army Lumberjack
Bats Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Bats Inferno Tower Lumberjack
Skeleton Army Fireball The Log Archer Queen
Skeleton Army Fireball Inferno Tower Lumberjack
Fireball Skeleton Army
Inferno Tower Skeleton Army Bats Fireball The Log Lumberjack Archer Queen
Bats Fireball Inferno Tower The Log Archer Queen
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Fireball Lumberjack
Fireball The Log
Fireball Archer Queen
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Skeleton Army
Fireball Archer Queen
The Log Fireball
Fireball Lumberjack
The Log Fireball
Fireball Archer Queen
Archer Queen
Bats Fireball The Log Archer Queen
Bats Fireball Archer Queen
Fireball The Log Archer Queen
Fireball

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