My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Elixir Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem Night Witch Skeleton King
Giant Snowball
Skeletons Bats Night Witch Skeleton King
Zap
Skeletons Bats Night Witch Skeleton King
Barbarian Barrel
Skeletons Elixir Golem Night Witch Skeleton King
The Log
Skeletons Elixir Golem Skeleton King
Earthquake
Skeletons Elixir Golem Skeleton King
Arrows
Skeletons Bats Night Witch Skeleton King
Royal Delivery
Skeletons Bats Elixir Golem Night Witch Skeleton King
Fireball
Elixir Golem Night Witch Skeleton King
Poison
Bats Elixir Golem Night Witch Skeleton King
Lightning
Night Witch Skeleton King
Rocket
Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Rage Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Elixir Golem Night Witch Skeleton King Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elixir Golem Rage Skeleton King
Arrows
Elixir Golem Lightning Night Witch
Elixir Golem
Rage Lightning Night Witch Bats Arrows
Rage
Elixir Golem Bats Night Witch
Lightning
Elixir Golem Arrows
Night Witch
Elixir Golem Arrows Rage Skeleton King
Skeleton King
Bats Night Witch

Defense Synergies 0 4

Skeletons
Bats Night Witch
Bats
Skeletons Skeleton King
Arrows
Lightning
Elixir Golem
Rage
Lightning
Arrows
Night Witch
Skeletons
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Skeletons Bats Night Witch
Skeletons Bats Lightning Night Witch
Night Witch Skeletons Bats Skeleton King
Lightning Arrows
Arrows Skeletons Bats Night Witch
Bats Lightning Arrows Night Witch
Lightning Arrows
Skeletons Night Witch Skeleton King
Skeletons Night Witch
Bats Skeletons Arrows Night Witch Skeleton King
Arrows Bats Night Witch
Night Witch Skeletons Bats Lightning
Bats Arrows Night Witch Skeleton King
Skeleton King
Lightning
Skeletons Bats Arrows Night Witch
Arrows Bats Night Witch
Arrows Bats
Bats Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Lightning
Skeletons Bats Lightning
Lightning Bats Night Witch
Skeletons Night Witch
Arrows Skeletons Bats
Skeletons Bats Lightning Night Witch
Lightning Skeletons Bats
Skeletons
Bats
Lightning Arrows
Lightning Skeletons Night Witch Skeleton King
Skeletons Bats Lightning Night Witch Skeleton King
Bats Arrows Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Arrows
Arrows Bats
Arrows
Arrows Lightning
Arrows Lightning
Lightning Bats Night Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Bats Lightning Night Witch
Lightning Arrows
Lightning Arrows
Lightning Night Witch
Lightning Arrows
Lightning
Lightning Arrows
Arrows
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Bats Arrows Night Witch
Lightning Bats
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows
Arrows Lightning
Lightning Bats Night Witch
Lightning Arrows
Arrows
Lightning
Arrows Lightning Skeleton King
Lightning Arrows
Bats Lightning Skeleton King
Bats Lightning
Lightning
Lightning

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