My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Graveyard
Giant Snowball
Skeletons Fire Spirit Bats Graveyard
Zap
Skeletons Fire Spirit Bats Graveyard
Barbarian Barrel
Skeletons Fire Spirit Ice Spirit Graveyard
The Log
Skeletons Fire Spirit Ice Spirit Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Fire Spirit Ice Spirit Bats Graveyard
Royal Delivery
Skeletons Fire Spirit Ice Spirit Bats Graveyard
Fireball
Poison
Bats Graveyard
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Earthquake Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Spirit Bats Berserker Earthquake Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Fire Spirit Ice Spirit Bats

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Spirit
Bats Graveyard
Bats
Ice Spirit Graveyard
Berserker
Earthquake
Graveyard
Freeze
Graveyard
Graveyard
Freeze Ice Spirit Bats Earthquake

Defense Synergies 0 9

Skeletons
Fire Spirit Ice Spirit Bats Earthquake
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Bats Earthquake
Bats
Skeletons Ice Spirit Earthquake Freeze
Berserker
Earthquake
Skeletons Ice Spirit Bats
Freeze
Bats
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Skeletons Ice Spirit Bats
Skeletons Fire Spirit Bats Freeze
Skeletons Bats
Earthquake
Freeze Skeletons Fire Spirit Bats Earthquake
Bats Fire Spirit Ice Spirit Freeze
Earthquake
Skeletons
Skeletons Fire Spirit Ice Spirit
Bats Berserker Skeletons Earthquake Freeze
Bats
Skeletons Fire Spirit Ice Spirit Bats Earthquake Freeze
Fire Spirit Ice Spirit Bats Earthquake Freeze
Ice Spirit Freeze
Skeletons Bats
Fire Spirit Ice Spirit Bats
Earthquake Freeze Fire Spirit Ice Spirit Bats
Fire Spirit Bats Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Skeletons Ice Spirit Bats
Bats
Skeletons
Fire Spirit Skeletons Ice Spirit Bats Freeze
Skeletons Bats
Freeze Skeletons Ice Spirit Bats
Skeletons
Bats
Skeletons
Skeletons Ice Spirit Bats Freeze
Bats Earthquake Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Freeze
Earthquake
Earthquake Freeze
Fire Spirit Earthquake
Fire Spirit Ice Spirit Bats Freeze
Fire Spirit Earthquake
Earthquake Fire Spirit Ice Spirit Freeze
Fire Spirit Bats
Earthquake
Fire Spirit
Earthquake Fire Spirit
Earthquake Freeze
Earthquake
Earthquake
Earthquake
Earthquake Freeze
Bats
Fire Spirit Earthquake
Fire Spirit Earthquake
Earthquake
Earthquake
Earthquake Freeze Fire Spirit Ice Spirit
Earthquake
Fire Spirit Bats
Ice Spirit Bats Freeze
Earthquake
Ice Spirit Freeze
Earthquake
Earthquake Fire Spirit Ice Spirit Bats Freeze
Fire Spirit
Freeze
Earthquake
Ice Spirit Bats Freeze
Bats
Freeze

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