My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Minion Horde Giant Sparky
Giant Snowball
Skeletons Bats Minion Horde
Zap
Skeletons Bats Minion Horde Sparky
Barbarian Barrel
Skeletons Electro Spirit Sparky
The Log
Skeletons Electro Spirit Mini P.E.K.K.A Sparky
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats Minion Horde
Royal Delivery
Skeletons Electro Spirit Bats Minion Horde Mini P.E.K.K.A Sparky
Fireball
Minion Horde Sparky
Poison
Bats Minion Horde Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Mini P.E.K.K.A Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant Sparky
Bats
Giant Mini P.E.K.K.A Sparky
Arrows
Giant Sparky Mini P.E.K.K.A
Minion Horde
Giant Sparky
Mini P.E.K.K.A
Giant Sparky Bats Arrows
Giant
Bats Arrows Mini P.E.K.K.A Sparky Electro Spirit Minion Horde
Sparky
Arrows Mini P.E.K.K.A Giant Electro Spirit Bats Minion Horde

Defense Synergies 0 10

Skeletons
Electro Spirit Bats Minion Horde Mini P.E.K.K.A Sparky
Electro Spirit
Skeletons
Bats
Skeletons Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky
Minion Horde
Skeletons Sparky
Mini P.E.K.K.A
Skeletons Bats Arrows
Giant
Sparky
Skeletons Bats Arrows Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Minion Horde Mini P.E.K.K.A Sparky Skeletons Bats
Minion Horde Mini P.E.K.K.A Sparky Skeletons Bats
Minion Horde Mini P.E.K.K.A Sparky Skeletons Bats
Arrows Mini P.E.K.K.A Sparky
Arrows Skeletons Electro Spirit Bats
Bats Minion Horde Electro Spirit Arrows
Electro Spirit Arrows Sparky
Minion Horde Mini P.E.K.K.A Sparky Skeletons
Skeletons Minion Horde Mini P.E.K.K.A Sparky
Bats Minion Horde Skeletons Electro Spirit Arrows
Arrows Minion Horde Bats
Minion Horde Mini P.E.K.K.A Sparky Skeletons Bats
Sparky Electro Spirit Bats Arrows Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Sparky Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Minion Horde Sparky Skeletons Bats Arrows Mini P.E.K.K.A
Arrows Electro Spirit Bats Minion Horde
Arrows Electro Spirit Bats
Mini P.E.K.K.A Sparky
Electro Spirit Bats Arrows Minion Horde Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Sparky
Arrows Mini P.E.K.K.A
Skeletons Bats Minion Horde Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Bats Minion Horde Sparky
Skeletons Minion Horde Mini P.E.K.K.A Sparky
Arrows Skeletons Electro Spirit Bats Minion Horde
Mini P.E.K.K.A Sparky Skeletons Bats Minion Horde
Mini P.E.K.K.A Minion Horde Sparky
Minion Horde Skeletons Electro Spirit Bats Mini P.E.K.K.A Sparky
Skeletons Minion Horde Sparky
Bats Minion Horde Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Skeletons Minion Horde Sparky
Minion Horde Sparky
Sparky Skeletons Electro Spirit Bats Minion Horde Mini P.E.K.K.A
Bats Arrows Electro Spirit Minion Horde Mini P.E.K.K.A Sparky
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Electro Spirit Bats Minion Horde
Arrows Minion Horde Sparky
Arrows
Arrows
Bats Minion Horde Mini P.E.K.K.A Sparky
Arrows Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Bats Minion Horde Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Electro Spirit Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Arrows Minion Horde Sparky
Electro Spirit Bats Minion Horde
Minion Horde Mini P.E.K.K.A Sparky
Arrows Minion Horde Sparky
Electro Spirit Arrows Minion Horde Sparky
Minion Horde Sparky
Arrows Sparky
Minion Horde Electro Spirit Bats
Arrows
Arrows
Minion Horde Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Minion Horde Sparky
Electro Spirit Bats Minion Horde Sparky
Bats
Sparky
Sparky
Sparky

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