My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse Miner
Giant Snowball
Skeletons Bats Mega Minion Goblin Curse Miner
Zap
Skeletons Bats Goblin Curse
Barbarian Barrel
Skeletons Goblin Curse
The Log
Skeletons Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Bats Goblin Curse
Royal Delivery
Skeletons Bats Mega Minion P.E.K.K.A Miner
Fireball
Mega Minion
Poison
Bats Mega Minion Goblin Curse
Lightning
Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Goblin Curse P.E.K.K.A Miner Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Curse Mega Minion Miner Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Goblin Curse

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Zap Mega Minion P.E.K.K.A
Zap
Mega Minion P.E.K.K.A Miner Bats
Mega Minion
Zap Bats Miner
Goblin Curse
P.E.K.K.A
Zap Bats
Miner
Bats Zap Mega Minion
Goblin Machine

Defense Synergies 1 9

Skeletons
Bats Zap Mega Minion P.E.K.K.A
Bats
Skeletons Zap P.E.K.K.A
Zap
Mega Minion Skeletons Bats P.E.K.K.A Miner
Mega Minion
Zap Skeletons Miner
Goblin Curse
P.E.K.K.A
Skeletons Bats Zap
Miner
Zap Mega Minion
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
P.E.K.K.A Skeletons Bats Zap Mega Minion
P.E.K.K.A Skeletons Bats Mega Minion
P.E.K.K.A Skeletons Bats Mega Minion
P.E.K.K.A
Skeletons Bats Zap Mega Minion
Bats Mega Minion Zap
Zap P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Miner
Bats Skeletons Zap Mega Minion
Mega Minion Bats Zap
P.E.K.K.A Skeletons Bats Zap
Bats Zap Mega Minion P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Skeletons Bats P.E.K.K.A
Bats Zap Mega Minion
Zap Bats Mega Minion
P.E.K.K.A
Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Mega Minion Miner
P.E.K.K.A Skeletons Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons
Skeletons Bats Zap
P.E.K.K.A Skeletons Bats Mega Minion
P.E.K.K.A
Zap P.E.K.K.A Skeletons Bats Mega Minion
P.E.K.K.A Skeletons Mega Minion
P.E.K.K.A Bats Mega Minion
P.E.K.K.A Zap
P.E.K.K.A Skeletons
Skeletons Bats Zap Mega Minion P.E.K.K.A
Bats Zap Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Zap
Bats Zap Mega Minion
Zap
Miner Zap
Bats
Miner Zap
Zap
Miner
Zap
Zap
Bats
Zap Mega Minion
Zap Miner
Zap
Zap
Mega Minion
Miner Zap
Zap Miner
Miner Zap
Bats Zap
Zap Bats Mega Minion
Mega Minion
Zap Miner
Zap
P.E.K.K.A
Zap Bats
Zap Mega Minion
Miner Mega Minion
Zap
Zap
Mega Minion P.E.K.K.A
Zap Bats
Bats Zap
Zap Miner

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