My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Skeleton Barrel Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Sparky Skeleton King
Giant Snowball
Skeletons Bats Skeleton Barrel Dart Goblin Skeleton King
Zap
Skeletons Bats Skeleton Barrel Dart Goblin Sparky Skeleton King
Barbarian Barrel
Skeletons Knight Skeleton Barrel Dart Goblin Sparky Skeleton King
The Log
Skeletons Skeleton Barrel Dart Goblin Sparky Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Bats Skeleton Barrel Dart Goblin Skeleton King
Royal Delivery
Skeletons Bats Knight Skeleton Barrel Dart Goblin Sparky Skeleton King
Fireball
Skeleton Barrel Dart Goblin Sparky Skeleton King
Poison
Bats Skeleton Barrel Dart Goblin Sparky Skeleton King
Lightning
Knight Sparky Skeleton King
Rocket
Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Skeleton Barrel Dart Goblin Skeleton King Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Skeleton Barrel Sparky Skeleton King
Arrows
Sparky Knight Skeleton Barrel
Knight
Bats Skeleton Barrel Dart Goblin Arrows Sparky
Skeleton Barrel
Bats Knight Skeleton King Arrows Dart Goblin Sparky
Dart Goblin
Knight Skeleton Barrel Sparky Skeleton King
Sparky
Arrows Bats Knight Skeleton Barrel Dart Goblin
Skeleton King
Skeleton Barrel Bats Dart Goblin

Defense Synergies 3 10

Skeletons
Dart Goblin Bats Knight Sparky
Bats
Knight Skeletons Dart Goblin Sparky Skeleton King
Arrows
Knight Sparky
Knight
Bats Dart Goblin Skeletons Arrows Sparky
Skeleton Barrel
Dart Goblin
Dart Goblin
Skeletons Knight Bats Skeleton Barrel
Sparky
Skeletons Bats Arrows Knight
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Dart Goblin Sparky
Sparky Skeletons Bats Knight Dart Goblin
Sparky Skeletons Bats Knight Dart Goblin
Sparky Skeletons Bats Knight Dart Goblin Skeleton King
Arrows Sparky
Arrows Skeletons Bats Dart Goblin
Bats Dart Goblin Arrows
Arrows Skeleton Barrel Dart Goblin Sparky
Sparky Skeletons Skeleton King
Knight Skeletons Dart Goblin Sparky
Bats Dart Goblin Skeletons Arrows Knight Skeleton King
Arrows Bats Dart Goblin
Sparky Skeletons Bats Knight
Sparky Bats Arrows Dart Goblin Skeleton King
Sparky Knight Skeleton King
Sparky
Sparky Skeletons Bats Arrows Knight
Arrows Bats Knight Dart Goblin
Arrows Bats Knight Dart Goblin
Sparky Dart Goblin
Bats Arrows Knight Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Sparky
Arrows Knight Skeleton Barrel
Skeletons Bats Knight Sparky
Bats Knight Sparky
Skeletons Knight Sparky
Arrows Skeletons Bats Skeleton Barrel Dart Goblin
Sparky Skeletons Bats Knight Dart Goblin
Knight Sparky
Skeletons Bats Knight Sparky
Skeletons Dart Goblin Sparky
Bats Knight Dart Goblin Sparky
Arrows
Skeletons Knight Sparky Skeleton King
Dart Goblin Sparky
Sparky Skeletons Bats Knight Dart Goblin Skeleton King
Bats Arrows Dart Goblin Sparky Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Sparky
Arrows Knight Skeleton Barrel Dart Goblin Sparky
Arrows Sparky
Arrows Bats Skeleton Barrel Dart Goblin
Arrows Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Bats Sparky
Arrows Knight Skeleton Barrel Dart Goblin Sparky
Arrows Dart Goblin
Knight Skeleton Barrel Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin Sparky
Arrows Sparky
Bats Sparky
Arrows Skeleton Barrel Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin
Sparky
Arrows
Sparky
Arrows Skeleton Barrel
Arrows Sparky
Arrows Skeleton Barrel Dart Goblin Sparky
Arrows Skeleton Barrel Sparky
Arrows Skeleton Barrel Dart Goblin Sparky
Bats Arrows Dart Goblin Sparky
Bats Skeleton Barrel Dart Goblin
Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Sparky
Arrows Sparky
Skeleton Barrel Bats Dart Goblin
Arrows Dart Goblin
Arrows
Knight Dart Goblin Sparky
Arrows Skeleton Barrel Dart Goblin Skeleton King
Arrows Sparky
Dart Goblin Sparky
Bats Dart Goblin Sparky Skeleton King
Bats Dart Goblin
Skeleton Barrel Dart Goblin Sparky
Sparky
Dart Goblin Sparky

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