My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Witch
Zap
Skeletons Bats Witch
Barbarian Barrel
Skeletons Tesla Elite Barbarians Witch
The Log
Skeletons Elite Barbarians Hog Rider Witch
Earthquake
Skeletons Tesla Hog Rider Witch
Arrows
Skeletons Bats Witch
Royal Delivery
Skeletons Bats Elite Barbarians Hog Rider Witch Bowler
Fireball
Tesla Elite Barbarians Hog Rider Witch Bowler
Poison
Bats Witch
Lightning
Tesla Elite Barbarians Witch Bowler
Rocket
Elite Barbarians Hog Rider Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Tesla Hog Rider Witch Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats The Log Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Elite Barbarians Bowler
Tesla
Elite Barbarians
Bats Hog Rider The Log
Hog Rider
Bats The Log Elite Barbarians Witch Bowler
Witch
Hog Rider Bowler
Bowler
Bats Hog Rider Witch The Log
The Log
Hog Rider Elite Barbarians Bowler

Defense Synergies 3 12

Skeletons
Tesla Bats Elite Barbarians Witch Bowler The Log
Bats
Skeletons Tesla Bowler The Log
Tesla
Skeletons The Log Bats Bowler
Elite Barbarians
Skeletons The Log
Hog Rider
Witch
Skeletons Bowler The Log
Bowler
The Log Skeletons Bats Tesla Witch
The Log
Tesla Bowler Skeletons Bats Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla The Log
Elite Barbarians Skeletons Bats Tesla Witch The Log
Tesla Witch Bowler Skeletons Bats Elite Barbarians
Tesla Elite Barbarians Witch Skeletons Bats Bowler
Elite Barbarians Bowler The Log
Bowler The Log Skeletons Bats Tesla
Bats Tesla Witch
Bowler Tesla The Log
Tesla Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Bowler
Bats Witch Skeletons Tesla Bowler The Log
Tesla Bats Witch
Tesla Bowler Skeletons Bats Elite Barbarians Witch The Log
Bowler Bats Tesla Witch The Log
Elite Barbarians Tesla
Tesla Elite Barbarians Bowler The Log
Tesla Skeletons Bats Elite Barbarians Witch Bowler
Tesla Bats Elite Barbarians Witch Bowler The Log
Witch The Log Bats Tesla Bowler
Tesla Elite Barbarians
Bowler Bats Tesla Elite Barbarians Witch The Log
Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians Witch Bowler
Tesla Elite Barbarians Bowler The Log
Skeletons Bats Elite Barbarians Witch Bowler The Log
Bowler Bats Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians Witch Bowler
Skeletons Bats Tesla Witch
Skeletons Bats Tesla Elite Barbarians Witch Bowler
Tesla Elite Barbarians
Skeletons Bats Elite Barbarians Witch The Log
Witch Skeletons Tesla
Bats Tesla Elite Barbarians Witch Bowler
Elite Barbarians Bowler The Log
Elite Barbarians Bowler Skeletons Tesla Witch
Tesla Witch Bowler
Tesla Elite Barbarians Witch Skeletons Bats Bowler The Log
Bats Bowler Tesla Elite Barbarians Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
The Log
The Log
Bowler The Log
Bats Witch
Witch Bowler The Log
The Log Bowler
The Log
Bats Elite Barbarians Bowler
Bowler The Log
Elite Barbarians Bowler The Log
Elite Barbarians The Log
Witch Bowler The Log
Bowler The Log
Bats
Bowler The Log
Witch Bowler The Log
Bowler The Log
Bowler The Log
The Log
The Log Witch Bowler
Witch
The Log Witch Bowler
Witch Bowler The Log
The Log
Elite Barbarians Bats Witch
Bats Witch
Elite Barbarians Bowler
The Log
Bowler The Log
Bats Witch
Witch
The Log
Bowler
The Log Bowler
Elite Barbarians
Bats Elite Barbarians Witch Bowler The Log
Bats Witch
Witch Bowler The Log
Bowler

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