My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Inferno Dragon Ram Rider
Giant Snowball
Bats Witch Inferno Dragon Ram Rider
Zap
Bats Witch Inferno Dragon Ram Rider
Barbarian Barrel
Tesla Elite Barbarians Witch
The Log
Elite Barbarians Witch Ram Rider
Earthquake
Tesla Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Witch Inferno Dragon Ram Rider
Fireball
Tesla Elite Barbarians Witch Inferno Dragon Ram Rider
Poison
Bats Witch
Lightning
Tesla Elite Barbarians Witch Inferno Dragon Ram Rider
Rocket
Elite Barbarians Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Tesla Fireball Inferno Dragon Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Bats Tesla Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Inferno Dragon Ram Rider
Tesla
Elite Barbarians
Bats Fireball
Fireball
Mirror Elite Barbarians Ram Rider
Mirror
Fireball Ram Rider
Witch
Ram Rider
Inferno Dragon
Bats
Ram Rider
Bats Fireball Mirror Witch

Defense Synergies 2 6

Bats
Tesla Inferno Dragon
Tesla
Mirror Bats Fireball Inferno Dragon
Elite Barbarians
Fireball
Mirror Tesla Ram Rider
Mirror
Tesla Fireball Inferno Dragon
Witch
Inferno Dragon
Bats Tesla Mirror
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Ram Rider
Elite Barbarians Inferno Dragon Bats Tesla Witch Ram Rider
Tesla Witch Ram Rider Bats Elite Barbarians Inferno Dragon
Tesla Elite Barbarians Witch Inferno Dragon Bats Ram Rider
Elite Barbarians Fireball
Fireball Bats Tesla
Bats Tesla Inferno Dragon Ram Rider Fireball Witch
Tesla Fireball Ram Rider
Tesla Witch Inferno Dragon Elite Barbarians
Elite Barbarians Tesla
Bats Witch Tesla Fireball Ram Rider
Tesla Inferno Dragon Bats Fireball Witch Ram Rider
Tesla Bats Elite Barbarians Fireball Witch Ram Rider
Fireball Bats Tesla Witch
Elite Barbarians Inferno Dragon Tesla Ram Rider
Tesla Elite Barbarians Fireball Inferno Dragon Ram Rider
Tesla Bats Elite Barbarians Fireball Witch
Tesla Fireball Bats Elite Barbarians Witch Ram Rider
Witch Bats Tesla Fireball Inferno Dragon Ram Rider
Tesla Elite Barbarians Inferno Dragon Ram Rider
Bats Tesla Elite Barbarians Fireball Witch
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball Witch
Fireball Tesla Elite Barbarians Inferno Dragon
Bats Elite Barbarians Witch Ram Rider
Bats Tesla Elite Barbarians Fireball Ram Rider
Tesla Elite Barbarians Witch Inferno Dragon Ram Rider
Fireball Bats Tesla Witch Ram Rider
Bats Tesla Elite Barbarians Fireball Witch Ram Rider
Tesla Elite Barbarians Inferno Dragon
Bats Elite Barbarians Fireball Witch Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Bats Tesla Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Tesla Fireball Witch Ram Rider
Tesla Fireball Witch
Tesla Elite Barbarians Witch Bats Fireball Inferno Dragon
Bats Tesla Elite Barbarians Fireball Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball Bats Witch Ram Rider
Witch
Fireball Ram Rider
Fireball Ram Rider
Bats Elite Barbarians Fireball
Fireball Ram Rider
Fireball
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Witch
Fireball
Fireball
Bats
Fireball
Fireball Witch
Fireball
Fireball
Fireball
Fireball Witch
Witch Inferno Dragon
Fireball Witch Ram Rider
Fireball Witch Ram Rider
Fireball
Elite Barbarians Bats Fireball Witch
Bats Fireball Witch
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Bats Fireball Witch
Fireball Witch Ram Rider
Fireball
Fireball
Fireball
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Witch
Bats Fireball Witch
Fireball Witch
Inferno Dragon
Fireball

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