My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Zappies Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Dart Goblin Zappies Inferno Dragon Lumberjack
Zap
Bats Dart Goblin Zappies Inferno Dragon
Barbarian Barrel
Knight Dart Goblin Valkyrie Zappies Lumberjack
The Log
Dart Goblin Zappies Lumberjack
Earthquake
Zappies
Arrows
Bats Dart Goblin Zappies
Royal Delivery
Bats Knight Dart Goblin Valkyrie Zappies Inferno Dragon Lumberjack
Fireball
Dart Goblin Zappies Inferno Dragon Lumberjack
Poison
Bats Dart Goblin Zappies
Lightning
Knight Valkyrie Inferno Dragon Lumberjack
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Dart Goblin Valkyrie Zappies Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Dart Goblin

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Inferno Dragon Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Dart Goblin Arrows Zappies Lumberjack
Dart Goblin
Knight Valkyrie
Valkyrie
Bats Dart Goblin Lumberjack Zappies
Zappies
Knight Valkyrie Lumberjack
Inferno Dragon
Bats
Lumberjack
Valkyrie Bats Arrows Knight Zappies

Defense Synergies 2 17

Bats
Knight Dart Goblin Valkyrie Zappies Inferno Dragon Lumberjack
Arrows
Knight Valkyrie Lumberjack
Knight
Bats Dart Goblin Arrows Zappies Lumberjack
Dart Goblin
Knight Bats Valkyrie Zappies Inferno Dragon Lumberjack
Valkyrie
Bats Arrows Dart Goblin Zappies Lumberjack
Zappies
Bats Knight Dart Goblin Valkyrie Lumberjack
Inferno Dragon
Bats Dart Goblin
Lumberjack
Bats Arrows Knight Dart Goblin Valkyrie Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Zappies
Inferno Dragon Lumberjack Bats Knight Dart Goblin Valkyrie Zappies
Lumberjack Bats Knight Dart Goblin Valkyrie Zappies Inferno Dragon
Inferno Dragon Lumberjack Bats Knight Dart Goblin Valkyrie Zappies
Arrows Valkyrie Lumberjack
Arrows Bats Dart Goblin Valkyrie Zappies Lumberjack
Bats Dart Goblin Inferno Dragon Arrows Zappies
Arrows Dart Goblin Valkyrie
Zappies Inferno Dragon Lumberjack
Knight Dart Goblin Valkyrie Zappies Lumberjack
Bats Dart Goblin Valkyrie Arrows Knight Zappies Lumberjack
Arrows Inferno Dragon Bats Dart Goblin Zappies
Lumberjack Bats Knight Valkyrie Zappies
Valkyrie Bats Arrows Dart Goblin Zappies Lumberjack
Inferno Dragon Knight Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Bats Arrows Knight Valkyrie Zappies Lumberjack
Arrows Bats Knight Dart Goblin Valkyrie Zappies Lumberjack
Arrows Valkyrie Bats Knight Dart Goblin Zappies Inferno Dragon Lumberjack
Dart Goblin Zappies Inferno Dragon Lumberjack
Valkyrie Bats Arrows Knight Dart Goblin Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Zappies
Arrows Knight Valkyrie Inferno Dragon Lumberjack
Zappies Lumberjack Bats Knight Valkyrie
Valkyrie Lumberjack Bats Knight Zappies
Knight Valkyrie Zappies Inferno Dragon Lumberjack
Arrows Bats Dart Goblin Zappies
Bats Knight Dart Goblin Valkyrie Zappies Lumberjack
Knight Valkyrie Zappies Inferno Dragon Lumberjack
Bats Knight Valkyrie Zappies Inferno Dragon
Dart Goblin Zappies Inferno Dragon
Inferno Dragon Bats Knight Dart Goblin Valkyrie Zappies Lumberjack
Arrows Valkyrie
Knight Valkyrie Zappies Lumberjack
Dart Goblin Valkyrie Zappies
Zappies Bats Knight Dart Goblin Valkyrie Inferno Dragon Lumberjack
Bats Arrows Valkyrie Dart Goblin Zappies Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Lumberjack
Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows
Arrows
Arrows Valkyrie
Inferno Dragon
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Zappies
Arrows Dart Goblin
Arrows Zappies
Arrows
Bats Dart Goblin Zappies
Arrows Dart Goblin Zappies
Arrows
Knight Dart Goblin Valkyrie Lumberjack
Arrows Dart Goblin
Arrows
Dart Goblin
Bats Dart Goblin Zappies
Bats Dart Goblin Zappies
Dart Goblin
Inferno Dragon
Dart Goblin

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