My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Dart Goblin Skeleton Army Balloon Lumberjack
Zap
Bats Dart Goblin Skeleton Army Balloon
Barbarian Barrel
Dart Goblin Valkyrie Skeleton Army Lumberjack
The Log
Dart Goblin Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Dart Goblin Skeleton Army
Royal Delivery
Bats Dart Goblin Valkyrie Skeleton Army Balloon Lumberjack
Fireball
Dart Goblin Skeleton Army Balloon Lumberjack
Poison
Bats Dart Goblin Skeleton Army Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Skeleton Army Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Lumberjack
Zap
Balloon Bats Dart Goblin Valkyrie The Log Lumberjack
Dart Goblin
Valkyrie Zap Balloon The Log
Valkyrie
Bats Dart Goblin Balloon Lumberjack Zap
Skeleton Army
Balloon
Bats Zap Valkyrie Lumberjack Dart Goblin The Log
The Log
Zap Dart Goblin Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Zap The Log

Defense Synergies 0 19

Bats
Zap Dart Goblin Valkyrie The Log Lumberjack
Zap
Bats Dart Goblin Valkyrie Skeleton Army The Log Lumberjack
Dart Goblin
Bats Zap Valkyrie Skeleton Army The Log Lumberjack
Valkyrie
Bats Zap Dart Goblin The Log Lumberjack
Skeleton Army
Zap Dart Goblin The Log Lumberjack
Balloon
The Log
Bats Zap Dart Goblin Valkyrie Skeleton Army Lumberjack
Lumberjack
Bats Zap Dart Goblin Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie The Log
Skeleton Army Lumberjack Bats Zap Dart Goblin Valkyrie The Log
Skeleton Army Lumberjack Bats Dart Goblin Valkyrie
Skeleton Army Lumberjack Bats Dart Goblin Valkyrie
Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Zap Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin Zap
Zap Dart Goblin Valkyrie The Log
Skeleton Army Lumberjack
Skeleton Army Dart Goblin Valkyrie Lumberjack
Bats Dart Goblin Valkyrie Skeleton Army Zap The Log Lumberjack
Bats Zap Dart Goblin
Skeleton Army Lumberjack Bats Zap Valkyrie The Log
Valkyrie Skeleton Army Bats Zap Dart Goblin The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap The Log Lumberjack
Bats Valkyrie Skeleton Army Lumberjack
Valkyrie Bats Zap Dart Goblin Skeleton Army The Log Lumberjack
Zap Valkyrie The Log Bats Dart Goblin Lumberjack
Dart Goblin Lumberjack
Valkyrie Skeleton Army Bats Dart Goblin The Log Lumberjack
Skeleton Army Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Zap
Zap Valkyrie The Log Lumberjack
Skeleton Army Lumberjack Bats Zap Valkyrie The Log
Valkyrie Skeleton Army Lumberjack Bats Zap The Log
Valkyrie Skeleton Army Lumberjack
Bats Zap Dart Goblin
Skeleton Army Bats Dart Goblin Valkyrie Lumberjack
Valkyrie Skeleton Army Lumberjack
Zap Bats Valkyrie Skeleton Army The Log
Dart Goblin Skeleton Army
Bats Dart Goblin Valkyrie Lumberjack
Skeleton Army Zap Valkyrie The Log
Skeleton Army Valkyrie Lumberjack
Dart Goblin Valkyrie Skeleton Army
Skeleton Army Bats Zap Dart Goblin Valkyrie The Log Lumberjack
Bats Valkyrie Zap Dart Goblin The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Lumberjack
Zap Dart Goblin Valkyrie The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Bats
Zap Dart Goblin The Log
Zap Dart Goblin Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
The Log Zap Dart Goblin
Zap The Log
Zap Dart Goblin The Log
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin The Log
Zap
The Log
Zap Bats Dart Goblin Skeleton Army
Zap Dart Goblin
The Log
Dart Goblin Valkyrie Lumberjack
The Log Zap Dart Goblin
Zap
Dart Goblin
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log
Dart Goblin

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