My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Clone Giant Skeleton
Giant Snowball
Bats Wall Breakers Clone
Zap
Bats Firecracker Wall Breakers Clone
Barbarian Barrel
Firecracker Wall Breakers Clone Giant Skeleton Magic Archer
The Log
Firecracker Wall Breakers Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Bats Firecracker Wall Breakers Clone
Royal Delivery
Bats Firecracker Wall Breakers Clone Giant Skeleton Magic Archer
Fireball
Firecracker Wall Breakers Clone Magic Archer
Poison
Bats Firecracker Clone Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Wall Breakers Rage Firecracker Clone Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Wall Breakers Rage

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Wall Breakers Rage Clone
Firecracker
Bats Mirror Wall Breakers Giant Skeleton
Mirror
Firecracker Wall Breakers Giant Skeleton Magic Archer
Wall Breakers
Bats Firecracker Mirror
Rage
Bats Giant Skeleton
Clone
Giant Skeleton Bats Magic Archer
Giant Skeleton
Bats Clone Firecracker Mirror Rage Magic Archer
Magic Archer
Mirror Clone Giant Skeleton

Defense Synergies 0 6

Bats
Firecracker Giant Skeleton
Firecracker
Bats Mirror Giant Skeleton
Mirror
Firecracker Magic Archer
Wall Breakers
Rage
Clone
Giant Skeleton
Bats Firecracker Magic Archer
Magic Archer
Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Bats Firecracker
Bats Giant Skeleton
Bats Firecracker
Firecracker Giant Skeleton
Bats Firecracker Magic Archer
Bats Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Bats Firecracker Giant Skeleton Magic Archer
Bats Firecracker Magic Archer
Bats Giant Skeleton
Bats Firecracker Magic Archer
Bats Firecracker
Bats Firecracker Magic Archer
Bats Firecracker Giant Skeleton Magic Archer
Bats Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Bats
Giant Skeleton Bats
Giant Skeleton
Firecracker Bats Magic Archer
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Magic Archer
Bats Giant Skeleton
Giant Skeleton
Giant Skeleton
Firecracker Magic Archer
Bats Firecracker Giant Skeleton Magic Archer
Bats Firecracker Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Giant Skeleton
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Giant Skeleton
Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Bats
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Bats
Firecracker Magic Archer
Firecracker Magic Archer
Giant Skeleton Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Bats Firecracker Magic Archer
Bats Firecracker
Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Bats Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton Magic Archer
Firecracker Bats Magic Archer
Firecracker Giant Skeleton Magic Archer

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