My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Lumberjack Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball
Wizard Electro Wizard Lumberjack Ram Rider
Poison
Bats Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Electro Wizard Lumberjack Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Fireball Electro Wizard

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Lumberjack Ram Rider
Fireball
The Log Electro Wizard Ram Rider
Wizard
P.E.K.K.A Lumberjack Ram Rider
P.E.K.K.A
Electro Wizard Bats Wizard The Log Lumberjack Ram Rider
The Log
Fireball P.E.K.K.A Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Fireball Lumberjack Ram Rider
Lumberjack
Bats Wizard P.E.K.K.A The Log Electro Wizard Ram Rider
Ram Rider
Bats Fireball Wizard P.E.K.K.A The Log Electro Wizard Lumberjack

Defense Synergies 2 18

Bats
P.E.K.K.A The Log Electro Wizard Lumberjack
Fireball
The Log Electro Wizard Lumberjack Ram Rider
Wizard
P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Bats Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Bats Wizard Electro Wizard Lumberjack Ram Rider
Electro Wizard
Bats Fireball Wizard P.E.K.K.A The Log Lumberjack Ram Rider
Lumberjack
Bats Fireball Wizard The Log Electro Wizard Ram Rider
Ram Rider
Fireball The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Bats The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider Bats Electro Wizard
P.E.K.K.A Lumberjack Bats Electro Wizard Ram Rider
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Bats Electro Wizard Lumberjack
Bats Electro Wizard Ram Rider Fireball Wizard
Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack
Electro Wizard Lumberjack
Bats Electro Wizard Fireball Wizard The Log Lumberjack Ram Rider
Bats Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Bats Fireball Wizard The Log Electro Wizard Ram Rider
Fireball Wizard Bats P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Fireball P.E.K.K.A The Log Electro Wizard Lumberjack Ram Rider
Wizard Bats Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Bats Wizard The Log Electro Wizard Lumberjack Ram Rider
Wizard The Log Bats Fireball Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Lumberjack Ram Rider
Wizard Bats Fireball P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Bats The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Bats Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Fireball Wizard Bats Electro Wizard Ram Rider
P.E.K.K.A Bats Fireball Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Bats Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Wizard Lumberjack Ram Rider
Wizard Fireball
Electro Wizard Bats Fireball P.E.K.K.A The Log Lumberjack
Bats Fireball Wizard P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard Ram Rider
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Bats Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Bats Fireball Electro Wizard Lumberjack
Fireball Wizard The Log Electro Wizard Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log Electro Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Electro Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Bats Fireball Wizard Electro Wizard
Electro Wizard Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard The Log
Electro Wizard Bats Fireball
Fireball Wizard Electro Wizard Ram Rider
The Log Fireball
Fireball Wizard Electro Wizard Lumberjack
The Log Fireball Wizard
Fireball
P.E.K.K.A
Bats Fireball The Log Electro Wizard
Bats Fireball Electro Wizard
Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Wizard

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