My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Tesla Ice Wizard Night Witch
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Night Witch
Royal Delivery
Goblin Gang Battle Healer P.E.K.K.A Ice Wizard Night Witch
Fireball
Goblin Gang Tesla Battle Healer Ice Wizard Night Witch
Poison
Goblin Gang Battle Healer Ice Wizard Night Witch
Lightning
Tesla Battle Healer Ice Wizard Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer P.E.K.K.A Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Ice Wizard Tesla Battle Healer Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Battle Healer Ice Wizard Night Witch
Arrows
Zap P.E.K.K.A Battle Healer Night Witch
Goblin Gang
Battle Healer P.E.K.K.A
Tesla
Battle Healer
Zap Arrows Goblin Gang Ice Wizard Night Witch
P.E.K.K.A
Zap Arrows Goblin Gang Ice Wizard Night Witch
Ice Wizard
Zap Battle Healer P.E.K.K.A
Night Witch
Zap Arrows Battle Healer P.E.K.K.A

Defense Synergies 1 20

Zap
Arrows Goblin Gang Tesla Battle Healer P.E.K.K.A Ice Wizard Night Witch
Arrows
Zap Tesla Battle Healer P.E.K.K.A Ice Wizard
Goblin Gang
Tesla Zap Battle Healer P.E.K.K.A Ice Wizard
Tesla
Goblin Gang Zap Arrows Battle Healer Night Witch
Battle Healer
Zap Arrows Goblin Gang Tesla Ice Wizard Night Witch
P.E.K.K.A
Zap Arrows Goblin Gang Ice Wizard
Ice Wizard
Zap Arrows Goblin Gang Battle Healer P.E.K.K.A Night Witch
Night Witch
Zap Tesla Battle Healer Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
P.E.K.K.A Zap Goblin Gang Tesla Battle Healer Ice Wizard Night Witch
Goblin Gang Tesla P.E.K.K.A Ice Wizard Night Witch
Tesla P.E.K.K.A Night Witch Goblin Gang Ice Wizard
Arrows Battle Healer P.E.K.K.A
Arrows Goblin Gang Zap Tesla Ice Wizard Night Witch
Tesla Zap Arrows Goblin Gang Ice Wizard Night Witch
Zap Arrows Tesla Battle Healer P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Ice Wizard Night Witch
Goblin Gang Tesla Battle Healer Ice Wizard Night Witch
Goblin Gang Ice Wizard Zap Arrows Tesla Night Witch
Arrows Tesla Zap Goblin Gang Ice Wizard Night Witch
Tesla P.E.K.K.A Night Witch Zap Goblin Gang Battle Healer Ice Wizard
Zap Arrows Goblin Gang Tesla P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla P.E.K.K.A
Tesla Arrows Goblin Gang P.E.K.K.A Night Witch
Arrows Tesla Zap Goblin Gang Battle Healer Ice Wizard Night Witch
Zap Arrows Tesla Battle Healer Ice Wizard
P.E.K.K.A Tesla
Goblin Gang Arrows Tesla Battle Healer P.E.K.K.A Night Witch
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Battle Healer P.E.K.K.A
Zap Arrows Goblin Gang Tesla Battle Healer
Goblin Gang P.E.K.K.A Zap Battle Healer
Goblin Gang P.E.K.K.A Zap Tesla Battle Healer Night Witch
P.E.K.K.A Goblin Gang Tesla Battle Healer Night Witch
Arrows Zap Goblin Gang Tesla Ice Wizard
Goblin Gang P.E.K.K.A Tesla Battle Healer Ice Wizard Night Witch
P.E.K.K.A Tesla Battle Healer
Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Tesla Night Witch
Tesla
Goblin Gang Tesla Zap Battle Healer P.E.K.K.A Night Witch
Arrows Zap Tesla Battle Healer P.E.K.K.A Ice Wizard
Zap Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Ice Wizard
Arrows
Arrows
Zap Arrows
Arrows Zap Ice Wizard
Arrows
Arrows Zap Ice Wizard
Arrows Zap
Goblin Gang Night Witch
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Night Witch
Zap Arrows
Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard
Zap Arrows
Zap Arrows
Zap Arrows Ice Wizard Night Witch
Zap
Night Witch
Zap Arrows Night Witch
Zap Arrows
P.E.K.K.A
Arrows
Zap Goblin Gang Night Witch
Zap Arrows Ice Wizard
Arrows
Goblin Gang
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Goblin Gang
Zap
Zap
P.E.K.K.A

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