My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Royal Giant Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Royal Giant
Giant Snowball
Bomber Skeleton Barrel Lumberjack
Zap
Bomber Skeleton Barrel Royal Giant
Barbarian Barrel
Bomber Skeleton Barrel Lumberjack
The Log
Bomber Skeleton Barrel Royal Giant Lumberjack
Earthquake
Bomber
Arrows
Bomber Skeleton Barrel
Royal Delivery
Bomber Skeleton Barrel Battle Healer Lumberjack Mother Witch
Fireball
Bomber Skeleton Barrel Battle Healer Lumberjack Mother Witch
Poison
Bomber Skeleton Barrel Battle Healer Mother Witch
Lightning
Battle Healer Lumberjack Mother Witch
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer Poison Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Void Battle Healer Poison Lumberjack Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Barrel Void Battle Healer

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Skeleton Barrel Battle Healer Lumberjack
Skeleton Barrel
Royal Giant Bomber Battle Healer Poison Lumberjack
Royal Giant
Bomber Skeleton Barrel Poison Mother Witch Battle Healer Void Lumberjack
Battle Healer
Bomber Skeleton Barrel Royal Giant Poison Lumberjack
Void
Royal Giant Poison
Poison
Royal Giant Skeleton Barrel Battle Healer Void Mother Witch
Lumberjack
Bomber Skeleton Barrel Royal Giant Battle Healer
Mother Witch
Royal Giant Poison

Defense Synergies 0 6

Bomber
Skeleton Barrel
Royal Giant
Battle Healer
Poison Lumberjack Mother Witch
Void
Poison
Poison
Battle Healer Void Mother Witch
Lumberjack
Battle Healer Mother Witch
Mother Witch
Battle Healer Poison Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Void
Lumberjack Battle Healer
Lumberjack Bomber Void
Lumberjack
Bomber Battle Healer Poison Lumberjack
Bomber Lumberjack Mother Witch
Void Poison
Skeleton Barrel Battle Healer Void Poison
Lumberjack
Bomber Battle Healer Lumberjack
Poison Mother Witch Bomber Lumberjack
Poison
Lumberjack Bomber Battle Healer
Bomber Poison Lumberjack
Lumberjack
Lumberjack
Bomber Poison Lumberjack
Bomber Battle Healer Lumberjack
Poison Bomber Battle Healer Lumberjack Mother Witch
Lumberjack
Bomber Battle Healer Poison Lumberjack Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer Void
Void Poison Bomber Skeleton Barrel Battle Healer Lumberjack
Lumberjack Battle Healer
Lumberjack Battle Healer
Battle Healer Lumberjack
Poison Mother Witch Skeleton Barrel
Battle Healer Void Lumberjack
Battle Healer Lumberjack
Void Poison
Lumberjack
Void Poison
Lumberjack
Bomber
Bomber Battle Healer Poison Lumberjack
Poison Bomber Battle Healer Mother Witch
Bomber Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Poison
Void Poison Skeleton Barrel
Skeleton Barrel Void Poison
Skeleton Barrel Void Poison
Bomber Poison
Poison Mother Witch Skeleton Barrel
Bomber Poison
Poison Skeleton Barrel
Void Poison Skeleton Barrel
Void Poison Lumberjack
Void Poison Skeleton Barrel
Void Poison
Poison Skeleton Barrel Void
Skeleton Barrel Void Poison
Skeleton Barrel Poison
Bomber Skeleton Barrel Poison
Skeleton Barrel Poison
Poison
Bomber
Void Bomber Skeleton Barrel Poison
Bomber Skeleton Barrel Void Poison Mother Witch
Void Poison
Void Poison
Void
Skeleton Barrel Void Poison
Poison Mother Witch Bomber
Void Poison Skeleton Barrel
Void Skeleton Barrel Poison
Void Poison Skeleton Barrel
Poison Void Mother Witch
Skeleton Barrel Void Poison
Void
Void Poison Bomber
Void Poison
Poison
Skeleton Barrel Void
Poison
Void Poison Lumberjack
Bomber Skeleton Barrel Poison
Void Poison
Poison
Void Poison
Void Poison Skeleton Barrel
Void
Poison Void

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