My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Elixir Golem Musketeer Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Giant Skeleton
Giant Snowball
Skeleton Dragons Musketeer Clone
Zap
Clone
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Clone Giant Skeleton
The Log
Elixir Golem Musketeer Clone Giant Skeleton
Earthquake
Elixir Golem Clone
Arrows
Skeleton Dragons Clone
Royal Delivery
Skeleton Dragons Elixir Golem Musketeer Valkyrie Battle Healer Clone Giant Skeleton
Fireball
Skeleton Dragons Elixir Golem Musketeer Battle Healer Clone
Poison
Skeleton Dragons Elixir Golem Musketeer Battle Healer Clone
Lightning
Skeleton Dragons Musketeer Valkyrie Battle Healer
Rocket
Musketeer Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Battle Healer Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Clone Skeleton Dragons Musketeer Valkyrie Battle Healer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Clone Skeleton Dragons

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Giant Skeleton
Skeleton Dragons
Elixir Golem Valkyrie Battle Healer Clone Giant Skeleton
Elixir Golem
Battle Healer Arrows Skeleton Dragons Musketeer
Musketeer
Valkyrie Elixir Golem Battle Healer Giant Skeleton
Valkyrie
Musketeer Skeleton Dragons Battle Healer Giant Skeleton
Battle Healer
Elixir Golem Arrows Skeleton Dragons Musketeer Valkyrie Giant Skeleton
Clone
Giant Skeleton Skeleton Dragons
Giant Skeleton
Clone Arrows Skeleton Dragons Musketeer Valkyrie Battle Healer

Defense Synergies 2 9

Arrows
Valkyrie Battle Healer Giant Skeleton
Skeleton Dragons
Musketeer Valkyrie Battle Healer
Elixir Golem
Musketeer
Valkyrie Battle Healer Skeleton Dragons Giant Skeleton
Valkyrie
Musketeer Arrows Skeleton Dragons Battle Healer
Battle Healer
Musketeer Arrows Skeleton Dragons Valkyrie Giant Skeleton
Clone
Giant Skeleton
Arrows Musketeer Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Musketeer Valkyrie
Skeleton Dragons Musketeer Valkyrie Battle Healer
Skeleton Dragons Musketeer Valkyrie Giant Skeleton
Skeleton Dragons Musketeer Valkyrie
Arrows Valkyrie Battle Healer Giant Skeleton
Arrows Skeleton Dragons Musketeer Valkyrie
Skeleton Dragons Musketeer Arrows
Arrows Skeleton Dragons Musketeer Valkyrie Battle Healer Giant Skeleton
Musketeer
Musketeer Valkyrie Battle Healer Giant Skeleton
Skeleton Dragons Valkyrie Arrows Musketeer Giant Skeleton
Arrows Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Valkyrie Battle Healer Giant Skeleton
Valkyrie Arrows Skeleton Dragons
Arrows Skeleton Dragons Musketeer Valkyrie
Arrows Skeleton Dragons Musketeer Valkyrie Battle Healer
Arrows Valkyrie Skeleton Dragons Musketeer Battle Healer Giant Skeleton
Musketeer
Skeleton Dragons Valkyrie Arrows Musketeer Battle Healer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer Giant Skeleton
Arrows Skeleton Dragons Musketeer Valkyrie Battle Healer
Giant Skeleton Musketeer Valkyrie Battle Healer
Valkyrie Giant Skeleton Musketeer Battle Healer
Giant Skeleton Musketeer Valkyrie Battle Healer
Arrows Skeleton Dragons Musketeer
Musketeer Valkyrie Battle Healer Giant Skeleton
Giant Skeleton Valkyrie Battle Healer
Giant Skeleton Skeleton Dragons Valkyrie
Skeleton Dragons Musketeer
Musketeer Valkyrie Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Skeleton Dragons Musketeer Valkyrie
Skeleton Dragons Musketeer Valkyrie Battle Healer Giant Skeleton
Arrows Valkyrie Skeleton Dragons Musketeer Battle Healer Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Musketeer Valkyrie Giant Skeleton
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Giant Skeleton
Arrows Skeleton Dragons Musketeer Valkyrie Giant Skeleton
Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons
Arrows Skeleton Dragons
Musketeer
Arrows Skeleton Dragons Musketeer Valkyrie
Arrows Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows
Skeleton Dragons
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Valkyrie
Skeleton Dragons Musketeer Giant Skeleton
Arrows Skeleton Dragons
Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Valkyrie
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Skeleton Dragons Musketeer
Arrows Skeleton Dragons Musketeer
Arrows Skeleton Dragons
Giant Skeleton
Arrows
Musketeer
Arrows Skeleton Dragons Musketeer
Arrows
Skeleton Dragons Musketeer Valkyrie
Arrows Skeleton Dragons Musketeer
Arrows Giant Skeleton
Skeleton Dragons Musketeer
Skeleton Dragons Musketeer Giant Skeleton
Skeleton Dragons Musketeer
Musketeer Giant Skeleton
Skeleton Dragons

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