My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion X-Bow Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Lumberjack
Zap
X-Bow
Barbarian Barrel
X-Bow Royal Ghost Lumberjack
The Log
X-Bow Lumberjack
Earthquake
X-Bow
Arrows
Royal Delivery
Mega Minion Royal Ghost Lumberjack
Fireball
Mega Minion X-Bow Lumberjack
Poison
Mega Minion X-Bow
Lightning
Mega Minion X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Mega Minion Royal Ghost Fireball Lumberjack X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Berserker Mega Minion Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball X-Bow Royal Ghost Lumberjack Mega Knight
Berserker
Mega Minion
Zap Fireball X-Bow Mega Knight
Fireball
Zap X-Bow Mega Minion Mega Knight
X-Bow
Zap Fireball Mega Minion
Royal Ghost
Zap Lumberjack Mega Knight
Lumberjack
Zap Royal Ghost Mega Knight
Mega Knight
Zap Mega Minion Fireball Royal Ghost Lumberjack

Defense Synergies 4 9

Zap
Mega Minion Fireball Mega Knight X-Bow Royal Ghost Lumberjack
Berserker
Mega Minion
Zap X-Bow Lumberjack Mega Knight
Fireball
Zap X-Bow Lumberjack Mega Knight
X-Bow
Fireball Zap Mega Minion
Royal Ghost
Zap Mega Knight
Lumberjack
Zap Mega Minion Fireball
Mega Knight
Zap Mega Minion Fireball Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball X-Bow
Lumberjack Zap Mega Minion X-Bow Mega Knight
Lumberjack Mega Knight Mega Minion
Lumberjack Mega Minion Mega Knight
Fireball X-Bow Lumberjack Mega Knight
Fireball Zap Mega Minion X-Bow Royal Ghost Lumberjack Mega Knight
Mega Minion Zap Fireball X-Bow
Zap Fireball X-Bow Mega Knight
X-Bow Lumberjack
Royal Ghost Lumberjack Mega Knight
Berserker Zap Mega Minion Fireball X-Bow Royal Ghost Lumberjack Mega Knight
Mega Minion Zap Fireball
Lumberjack Mega Knight Zap Fireball X-Bow
Fireball Mega Knight Zap Mega Minion X-Bow Royal Ghost Lumberjack
X-Bow Lumberjack Mega Knight
Zap Fireball X-Bow Lumberjack Mega Knight
Mega Knight Fireball X-Bow Lumberjack
Fireball Mega Knight Zap Mega Minion X-Bow Royal Ghost Lumberjack
Zap Mega Minion Fireball Royal Ghost Lumberjack Mega Knight
Lumberjack
Royal Ghost Mega Knight Fireball Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball X-Bow Royal Ghost
Fireball Zap Mega Minion X-Bow Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Zap
Lumberjack Mega Knight Zap Fireball X-Bow
Lumberjack Mega Knight
Fireball Zap
Mega Minion Fireball Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Mega Minion Fireball X-Bow
Mega Minion
Mega Knight Mega Minion Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Lumberjack
Fireball Mega Knight
Zap Mega Minion Fireball X-Bow Lumberjack
Mega Knight Zap Mega Minion Fireball Royal Ghost
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow Royal Ghost
Fireball Zap X-Bow Royal Ghost
Fireball X-Bow
Fireball
Fireball Zap Mega Knight
Fireball Zap Mega Minion
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball X-Bow Lumberjack
Zap Fireball X-Bow
Fireball Zap
Fireball
Fireball X-Bow
Zap Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow Mega Knight
Fireball
Zap Mega Minion Fireball X-Bow Mega Knight
Zap Fireball X-Bow Mega Knight
Fireball X-Bow Mega Knight
Fireball
X-Bow
Zap Fireball X-Bow
Zap Fireball Mega Knight
Mega Minion
Fireball X-Bow Zap Royal Ghost
Fireball Zap X-Bow Mega Knight
Fireball Zap X-Bow
Zap Fireball X-Bow
Zap Mega Minion Fireball
Mega Minion Fireball
Zap Fireball X-Bow Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball X-Bow
Fireball Zap Mega Minion
Fireball
Fireball Mega Minion Lumberjack Mega Knight
Zap Fireball
Zap Fireball
Mega Minion Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball X-Bow Royal Ghost Mega Knight
Fireball Mega Knight

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