My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Rune Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Witch Lumberjack
Zap
Firecracker Dark Prince Witch
Barbarian Barrel
Firecracker Dark Prince Witch Lumberjack
The Log
Firecracker Dark Prince Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Dark Prince Witch Lumberjack
Fireball
Firecracker Witch Lumberjack
Poison
Firecracker Witch
Lightning
Dark Prince Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Berserker Arrows Firecracker Dark Prince Rune Giant Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Berserker Arrows Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Mirror Dark Prince Lumberjack
Firecracker
Mirror Dark Prince Lumberjack
Mirror
Arrows Firecracker Lumberjack
Dark Prince
Arrows Firecracker Witch Lumberjack
Rune Giant
Berserker Lumberjack
Witch
Dark Prince Lumberjack
Lumberjack
Rune Giant Arrows Firecracker Mirror Dark Prince Witch

Defense Synergies 1 8

Berserker
Arrows
Mirror Dark Prince Lumberjack
Firecracker
Mirror Dark Prince Lumberjack
Mirror
Arrows Firecracker Lumberjack
Dark Prince
Arrows Firecracker Witch
Rune Giant
Witch
Dark Prince Lumberjack
Lumberjack
Arrows Firecracker Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Lumberjack Firecracker Dark Prince Witch
Witch Lumberjack Dark Prince
Witch Lumberjack Firecracker Dark Prince
Arrows Firecracker Dark Prince Lumberjack
Arrows Firecracker Dark Prince Lumberjack
Arrows Firecracker Witch
Arrows
Witch Lumberjack
Firecracker Dark Prince Lumberjack
Berserker Witch Arrows Firecracker Dark Prince Lumberjack
Arrows Firecracker Witch
Lumberjack Dark Prince Witch
Arrows Firecracker Dark Prince Witch Lumberjack
Lumberjack
Lumberjack
Arrows Firecracker Dark Prince Witch Lumberjack
Arrows Firecracker Dark Prince Witch Lumberjack
Arrows Witch Firecracker Dark Prince Lumberjack
Lumberjack
Dark Prince Arrows Firecracker Witch Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince Witch
Arrows Firecracker Lumberjack
Lumberjack Dark Prince Witch
Dark Prince Lumberjack
Dark Prince Witch Lumberjack
Arrows Firecracker Witch
Dark Prince Witch Lumberjack
Dark Prince Lumberjack
Firecracker Dark Prince Witch
Witch
Dark Prince Witch Lumberjack
Arrows Dark Prince
Dark Prince Witch Lumberjack
Firecracker Witch
Witch Firecracker Dark Prince Lumberjack
Arrows Firecracker Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Lumberjack
Firecracker Arrows Dark Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Dark Prince Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Dark Prince Witch
Arrows Firecracker Witch
Arrows
Firecracker Dark Prince Lumberjack
Arrows Firecracker
Arrows
Firecracker Dark Prince
Firecracker Witch
Firecracker Witch
Firecracker Dark Prince Witch
Firecracker

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