My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Electro Dragon Golem Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Electro Dragon Lumberjack
Fireball
Electro Dragon Lumberjack
Poison
Electro Dragon
Lightning
Electro Dragon Lumberjack Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Berserker Rune Giant Lumberjack Electro Dragon Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Berserker Rune Giant

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Electro Dragon Golem Lumberjack
Berserker
Rune Giant
Mirror
Zap Lumberjack
Rune Giant
Berserker Lumberjack
Electro Dragon
Golem Zap
Golem
Electro Dragon Zap Lumberjack
Lumberjack
Rune Giant Zap Mirror Golem
Monk

Defense Synergies 1 5

Zap
Mirror Electro Dragon Lumberjack
Berserker
Mirror
Zap Electro Dragon Lumberjack
Rune Giant
Electro Dragon
Zap Mirror Lumberjack
Golem
Lumberjack
Zap Mirror Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Lumberjack Zap Electro Dragon Monk
Lumberjack Electro Dragon
Lumberjack Electro Dragon Monk
Lumberjack Monk
Zap Electro Dragon Lumberjack
Zap Electro Dragon
Zap Electro Dragon Monk
Lumberjack
Lumberjack
Berserker Zap Electro Dragon Lumberjack
Zap Electro Dragon
Lumberjack Zap Electro Dragon
Zap Electro Dragon Lumberjack
Lumberjack
Monk Zap Lumberjack
Electro Dragon Lumberjack
Zap Electro Dragon Lumberjack
Zap Electro Dragon Lumberjack
Lumberjack
Electro Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Electro Dragon Lumberjack Monk
Lumberjack Zap Electro Dragon
Lumberjack Zap Monk
Lumberjack
Zap Electro Dragon Monk
Lumberjack
Lumberjack
Zap Electro Dragon Monk
Electro Dragon Lumberjack
Monk Zap
Lumberjack
Electro Dragon
Electro Dragon Zap Lumberjack Monk
Zap Electro Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Monk
Monk Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon Monk
Zap Electro Dragon
Monk Zap Electro Dragon
Electro Dragon Lumberjack
Monk Zap Electro Dragon
Monk Zap Electro Dragon
Electro Dragon Monk
Zap
Zap Electro Dragon
Electro Dragon
Monk
Zap Electro Dragon Monk
Zap Electro Dragon Monk
Monk
Monk
Zap Electro Dragon Monk
Zap Electro Dragon
Zap Electro Dragon Monk
Zap Electro Dragon Monk
Zap
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon Monk
Monk
Zap Electro Dragon
Zap Electro Dragon Monk
Electro Dragon Lumberjack
Zap Electro Dragon
Monk Zap
Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Monk
Electro Dragon Monk

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