My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Rune Giant Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Wizard Royal Ghost Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard Royal Ghost Electro Wizard
Fireball
Firecracker Wizard Electro Wizard
Poison
Firecracker Wizard Electro Wizard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rune Giant Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Firecracker Royal Ghost Rune Giant Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Knight Firecracker Royal Ghost

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Knight
Firecracker Wizard Electro Wizard
Firecracker
Knight Mega Knight
Wizard
Knight Royal Ghost Mega Knight
Rune Giant
Berserker Electro Wizard
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Rune Giant Royal Ghost Mega Knight
Mega Knight
Firecracker Wizard Royal Ghost Electro Wizard

Defense Synergies 2 9

Berserker
Knight
Firecracker Electro Wizard Wizard
Firecracker
Knight Electro Wizard Mega Knight
Wizard
Knight Royal Ghost Electro Wizard Mega Knight
Rune Giant
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Firecracker Wizard Royal Ghost Mega Knight
Mega Knight
Firecracker Wizard Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard
Knight Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard Firecracker Wizard
Electro Wizard Mega Knight
Knight Firecracker Royal Ghost Electro Wizard Mega Knight
Berserker Electro Wizard Knight Firecracker Wizard Royal Ghost Mega Knight
Firecracker Wizard Electro Wizard
Mega Knight Knight Wizard Electro Wizard
Wizard Mega Knight Firecracker Royal Ghost Electro Wizard
Knight Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Knight Firecracker Electro Wizard
Mega Knight Knight Firecracker Wizard Royal Ghost Electro Wizard
Wizard Knight Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Wizard Royal Ghost Mega Knight Knight Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Royal Ghost Electro Wizard
Electro Wizard Knight Firecracker Wizard Royal Ghost Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Electro Wizard
Knight Mega Knight
Firecracker Wizard Electro Wizard
Knight Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Firecracker
Mega Knight Knight
Mega Knight Electro Wizard
Mega Knight Knight Wizard
Wizard Firecracker Mega Knight
Electro Wizard Knight Firecracker
Mega Knight Firecracker Wizard Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Royal Ghost
Firecracker Royal Ghost Electro Wizard
Knight Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Electro Wizard
Firecracker Knight Wizard Electro Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Royal Ghost Electro Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Wizard Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker Wizard
Electro Wizard
Firecracker Wizard Electro Wizard
Knight Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: