My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Prince Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Executioner
The Log
Prince
Earthquake
Arrows
Royal Delivery
Prince Executioner P.E.K.K.A
Fireball
Executioner
Poison
Executioner
Lightning
Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Prince Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker Fireball Rune Giant Prince Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Berserker Fireball Rune Giant

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Executioner Mega Knight
Berserker
Rune Giant
Fireball
Zap Mega Knight
Rune Giant
Berserker
Prince
Zap Mega Knight
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Executioner
Mega Knight
Prince Zap Fireball Executioner

Defense Synergies 2 6

Zap
Fireball Mega Knight Prince Executioner P.E.K.K.A
Berserker
Fireball
Zap Mega Knight
Rune Giant
Prince
Zap Executioner
Executioner
Zap Prince Mega Knight
P.E.K.K.A
Zap
Mega Knight
Zap Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Zap Prince Executioner Mega Knight
Prince P.E.K.K.A Mega Knight Executioner
Prince P.E.K.K.A Mega Knight
Fireball Prince P.E.K.K.A Mega Knight
Fireball Zap Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Prince
Prince Mega Knight
Berserker Executioner Zap Fireball Mega Knight
Executioner Zap Fireball
Prince P.E.K.K.A Mega Knight Zap Fireball
Fireball Executioner Mega Knight Zap Prince P.E.K.K.A
P.E.K.K.A Prince Mega Knight
Zap Fireball Prince P.E.K.K.A Mega Knight
Mega Knight Fireball Prince Executioner P.E.K.K.A
Fireball Mega Knight Zap Prince Executioner
Zap Executioner Fireball Mega Knight
P.E.K.K.A Prince
Mega Knight Fireball Prince Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Prince P.E.K.K.A
Fireball Zap Prince Executioner Mega Knight
P.E.K.K.A Mega Knight Zap Prince
Prince P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Prince Executioner Mega Knight
Fireball Executioner Zap
Prince P.E.K.K.A Fireball
P.E.K.K.A Mega Knight Prince
Zap P.E.K.K.A Mega Knight Fireball Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Zap Fireball Prince
Prince P.E.K.K.A Mega Knight Fireball Executioner
Fireball Executioner Mega Knight
Zap Fireball Prince Executioner P.E.K.K.A
Executioner Mega Knight Zap Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball Prince
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Prince
Zap Fireball Prince
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball Prince
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Zap Fireball Prince Executioner Mega Knight
Zap Fireball Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Zap Fireball
Zap Fireball Executioner Mega Knight
Fireball Zap Executioner
Fireball Zap Prince Mega Knight
Fireball Zap
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
P.E.K.K.A Prince Mega Knight
Fireball
Zap Fireball Prince
Fireball Zap Executioner
Fireball
Fireball Prince Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Prince Executioner P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball Executioner
Zap Fireball Prince Executioner Mega Knight
Prince P.E.K.K.A
Fireball Mega Knight

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