My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Golem Fisherman Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Fisherman
Giant Snowball
Goblin Curse Fisherman
Zap
Goblin Curse Fisherman
Barbarian Barrel
Ice Spirit Bomb Tower Goblin Curse
The Log
Ice Spirit Goblin Curse Fisherman
Earthquake
Bomb Tower
Arrows
Ice Spirit Goblin Curse
Royal Delivery
Ice Spirit Fisherman Mother Witch
Fireball
Bomb Tower Fisherman Mother Witch
Poison
Bomb Tower Goblin Curse Fisherman Mother Witch
Lightning
Bomb Tower Fisherman Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Curse Poison Golem Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Curse Fisherman Bomb Tower Poison Mother Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Goblin Curse Fisherman Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Curse Golem Fisherman Mega Knight
Bomb Tower
Goblin Curse
Poison Ice Spirit
Poison
Goblin Curse Golem Mother Witch Mega Knight
Golem
Poison Ice Spirit Mother Witch
Fisherman
Ice Spirit Mega Knight
Mother Witch
Poison Golem Mega Knight
Mega Knight
Ice Spirit Poison Fisherman Mother Witch

Defense Synergies 0 9

Ice Spirit
Bomb Tower Poison Fisherman Mega Knight
Bomb Tower
Ice Spirit
Goblin Curse
Poison
Ice Spirit Mother Witch Mega Knight
Golem
Fisherman
Ice Spirit Mother Witch Mega Knight
Mother Witch
Poison Fisherman Mega Knight
Mega Knight
Ice Spirit Poison Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Ice Spirit Goblin Curse Fisherman Mega Knight
Bomb Tower Fisherman Mega Knight Goblin Curse
Bomb Tower Goblin Curse Fisherman Mega Knight
Bomb Tower Poison Mega Knight
Bomb Tower Mother Witch Mega Knight
Ice Spirit Bomb Tower Goblin Curse Poison
Bomb Tower Poison Mega Knight
Bomb Tower Goblin Curse Fisherman
Ice Spirit Fisherman Mega Knight
Goblin Curse Poison Mother Witch Bomb Tower Fisherman Mega Knight
Goblin Curse Poison
Bomb Tower Mega Knight Ice Spirit Goblin Curse
Bomb Tower Mega Knight Ice Spirit Goblin Curse Poison
Bomb Tower Goblin Curse Mega Knight
Bomb Tower Ice Spirit Goblin Curse Fisherman Mega Knight
Bomb Tower Mega Knight Poison Fisherman
Ice Spirit Bomb Tower Mega Knight Fisherman
Bomb Tower Poison Ice Spirit Goblin Curse Fisherman Mother Witch Mega Knight
Bomb Tower Goblin Curse Fisherman
Mega Knight Bomb Tower Goblin Curse Poison Fisherman Mother Witch
Bomb Tower Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Poison Bomb Tower Fisherman Mega Knight
Mega Knight Ice Spirit Bomb Tower Fisherman
Mega Knight Fisherman
Goblin Curse Fisherman Mega Knight
Poison Mother Witch Ice Spirit Bomb Tower Goblin Curse
Bomb Tower
Mega Knight Bomb Tower Goblin Curse Fisherman
Mega Knight Ice Spirit Bomb Tower Poison
Goblin Curse
Mega Knight Bomb Tower
Mega Knight Poison
Mega Knight Bomb Tower Goblin Curse
Bomb Tower Goblin Curse Mega Knight
Ice Spirit Bomb Tower Poison Fisherman
Poison Mega Knight Bomb Tower Goblin Curse Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Goblin Curse Fisherman
Poison
Poison
Poison Goblin Curse Mega Knight
Poison Mother Witch Ice Spirit Goblin Curse
Poison
Poison Ice Spirit Goblin Curse
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison Goblin Curse
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Poison Mega Knight
Poison
Fisherman
Poison Fisherman Mega Knight
Goblin Curse Poison Mother Witch Mega Knight
Poison Mega Knight
Poison
Fisherman
Poison
Goblin Curse Poison Mother Witch Ice Spirit Mega Knight
Fisherman
Poison Fisherman
Poison Fisherman Mega Knight
Poison Goblin Curse Fisherman
Poison Goblin Curse Mother Witch
Ice Spirit Poison
Poison Mega Knight
Ice Spirit Poison
Mega Knight
Goblin Curse Poison
Ice Spirit
Poison Goblin Curse
Poison Mega Knight
Poison
Poison
Mega Knight
Ice Spirit Poison
Poison
Poison Mega Knight
Mega Knight
Poison Fisherman

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