My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Wall Breakers Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Flying Machine Wall Breakers Skeleton Army
Zap
Flying Machine Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Bomb Tower Wall Breakers Skeleton Army Dark Prince
The Log
Wall Breakers Skeleton Army Dark Prince
Earthquake
Bomb Tower Skeleton Army
Arrows
Flying Machine Wall Breakers Skeleton Army
Royal Delivery
Flying Machine Wall Breakers Skeleton Army Dark Prince
Fireball
Bomb Tower Flying Machine Wall Breakers Skeleton Army
Poison
Bomb Tower Flying Machine Skeleton Army
Lightning
Bomb Tower Dark Prince
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bomb Tower Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Skeleton Army Bomb Tower Flying Machine Dark Prince Poison Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Skeleton Army Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Flying Machine Wall Breakers Dark Prince Poison Golem
Bomb Tower
Flying Machine
Zap Dark Prince Golem
Wall Breakers
Zap
Skeleton Army
Dark Prince
Zap Flying Machine Poison Golem
Poison
Golem Zap Dark Prince
Golem
Poison Zap Flying Machine Dark Prince

Defense Synergies 1 8

Zap
Bomb Tower Flying Machine Skeleton Army Dark Prince Poison
Bomb Tower
Zap Skeleton Army
Flying Machine
Zap Skeleton Army Dark Prince
Wall Breakers
Skeleton Army
Zap Bomb Tower Flying Machine
Dark Prince
Zap Flying Machine Poison
Poison
Zap Dark Prince
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine
Bomb Tower Skeleton Army Zap Flying Machine Dark Prince
Bomb Tower Skeleton Army Dark Prince
Bomb Tower Skeleton Army Dark Prince
Bomb Tower Skeleton Army Dark Prince Poison
Skeleton Army Zap Bomb Tower Flying Machine Dark Prince
Zap Bomb Tower Flying Machine Poison
Zap Bomb Tower Flying Machine Poison
Bomb Tower Skeleton Army
Skeleton Army Dark Prince
Skeleton Army Poison Zap Bomb Tower Flying Machine Dark Prince
Zap Flying Machine Poison
Bomb Tower Skeleton Army Zap Flying Machine Dark Prince
Bomb Tower Skeleton Army Zap Dark Prince Poison
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Zap
Bomb Tower Skeleton Army Dark Prince Poison
Bomb Tower Zap Flying Machine Skeleton Army Dark Prince
Zap Bomb Tower Poison Flying Machine Dark Prince
Bomb Tower
Skeleton Army Dark Prince Bomb Tower Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Dark Prince
Poison Zap Bomb Tower Flying Machine
Skeleton Army Zap Bomb Tower Dark Prince
Skeleton Army Dark Prince Zap
Skeleton Army Dark Prince
Poison Zap Bomb Tower Flying Machine
Skeleton Army Dark Prince Bomb Tower Flying Machine
Bomb Tower Skeleton Army Dark Prince
Zap Bomb Tower Flying Machine Skeleton Army Dark Prince Poison
Skeleton Army
Bomb Tower Flying Machine Dark Prince
Skeleton Army Zap Dark Prince Poison
Skeleton Army Dark Prince Bomb Tower
Bomb Tower Flying Machine Skeleton Army
Skeleton Army Zap Bomb Tower Flying Machine Dark Prince Poison
Poison Zap Bomb Tower Flying Machine Dark Prince
Zap Bomb Tower
Poison
Bomb Tower Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Dark Prince Poison
Poison Zap Dark Prince
Poison Zap Flying Machine
Flying Machine Poison
Poison Zap Flying Machine
Poison Zap Flying Machine
Poison
Poison Zap Flying Machine Dark Prince
Poison Zap Flying Machine
Flying Machine Poison
Flying Machine Poison
Zap Flying Machine Poison
Zap Flying Machine Poison
Flying Machine Poison
Poison
Zap Flying Machine Dark Prince Poison
Zap Flying Machine Poison
Poison
Poison
Zap Flying Machine Poison
Zap Poison Dark Prince
Poison Zap Flying Machine
Zap Flying Machine Poison
Poison Zap
Poison Zap Flying Machine
Zap Flying Machine Poison
Poison Zap
Zap Poison
Poison
Zap Flying Machine Skeleton Army Dark Prince
Poison Zap Flying Machine
Poison Flying Machine Dark Prince
Zap Flying Machine Poison
Zap Poison
Flying Machine Dark Prince
Zap Flying Machine Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Dark Prince
Poison

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