My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Witch Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Ram Rider Sparky
Giant Snowball
Bomber Guards Witch Ram Rider
Zap
Bomber Guards Witch Ram Rider Sparky
Barbarian Barrel
Bomber Knight Guards Witch Sparky
The Log
Bomber Guards Witch Ram Rider Sparky
Earthquake
Bomber Guards Witch
Arrows
Bomber Guards Witch
Royal Delivery
Bomber Knight Guards Witch Ram Rider Sparky
Fireball
Bomber Witch Ram Rider Sparky
Poison
Bomber Guards Witch Sparky
Lightning
Knight Witch Ram Rider Sparky
Rocket
Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Knight Guards Witch Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Knight

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Ram Rider Sparky
Arrows
Sparky Knight Ram Rider
Knight
Bomber Arrows Witch The Log Ram Rider Sparky
Guards
The Log Ram Rider
Witch
Knight Ram Rider
The Log
Knight Guards Ram Rider Sparky
Ram Rider
Bomber Arrows Knight Guards Witch The Log
Sparky
Arrows Bomber Knight The Log

Defense Synergies 1 13

Bomber
Knight Guards The Log
Arrows
Knight Sparky
Knight
Bomber Arrows Witch The Log Sparky
Guards
Bomber Witch The Log Sparky
Witch
Knight Guards The Log
The Log
Bomber Knight Guards Witch Ram Rider Sparky
Ram Rider
The Log
Sparky
Arrows Knight Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Ram Rider Sparky
Sparky Knight Witch The Log Ram Rider
Witch Ram Rider Sparky Bomber Knight
Witch Sparky Knight Guards Ram Rider
Bomber Arrows The Log Sparky
Arrows The Log Bomber Guards
Ram Rider Arrows Witch
Arrows The Log Ram Rider Sparky
Witch Sparky
Knight Guards Bomber Sparky
Guards Witch Bomber Arrows Knight The Log Ram Rider
Arrows Witch Ram Rider
Sparky Bomber Knight Guards Witch The Log Ram Rider
Bomber Sparky Arrows Guards Witch The Log
Sparky Knight Ram Rider
The Log Ram Rider Sparky
Sparky Bomber Arrows Knight Witch
Arrows Bomber Knight Guards Witch The Log Ram Rider
Arrows Witch The Log Bomber Knight Guards Ram Rider
Sparky Ram Rider
Bomber Arrows Knight Guards Witch The Log Sparky
Guards Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Witch Sparky
Bomber Arrows Knight The Log
Guards Knight Witch The Log Ram Rider Sparky
Guards Knight The Log Ram Rider Sparky
Knight Guards Witch Ram Rider Sparky
Arrows Witch Ram Rider
Guards Sparky Knight Witch Ram Rider
Knight Sparky
Knight Witch The Log Sparky
Witch Guards Sparky
Knight Guards Witch Sparky
Arrows Guards The Log
Knight Guards Witch Ram Rider Sparky
Bomber Witch Sparky
Guards Witch Sparky Bomber Knight The Log
Arrows Bomber Witch The Log Sparky
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards The Log Sparky
Arrows The Log Ram Rider
Arrows The Log Sparky
Arrows Knight Guards The Log Sparky
Bomber Arrows The Log Sparky
Arrows Witch Ram Rider
Bomber Arrows Witch The Log Sparky
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Guards Sparky
Arrows Knight The Log Ram Rider Sparky
Arrows
Knight The Log Sparky
Arrows
Arrows The Log Sparky
Bomber Arrows Witch The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Bomber Sparky
Bomber Arrows The Log Sparky
Bomber Arrows Witch The Log
The Log Sparky
Arrows
The Log Sparky
Arrows The Log
Arrows The Log Bomber Witch Sparky
Witch
Arrows The Log Witch Ram Rider Sparky
Arrows Witch The Log Ram Rider Sparky
Arrows The Log Sparky
Arrows Witch Sparky
Guards Witch
Sparky
Bomber Arrows The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Guards Witch
Arrows Witch Ram Rider
Arrows The Log
Knight Sparky
Arrows The Log Bomber
Arrows Sparky
Sparky
Guards Witch The Log Sparky
Witch
Witch The Log Sparky
Sparky
Sparky

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