My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince
Giant Snowball
Bomber Cannon Barbarians Dart Goblin
Zap
Bomber Cannon Dart Goblin Dark Prince
Barbarian Barrel
Bomber Cannon Barbarians Dart Goblin Bomb Tower Dark Prince Electro Wizard
The Log
Bomber Cannon Barbarians Dart Goblin Dark Prince
Earthquake
Bomber Cannon Barbarians Bomb Tower
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Barbarians Dart Goblin Dark Prince Electro Wizard
Fireball
Bomber Cannon Barbarians Dart Goblin Bomb Tower Electro Wizard
Poison
Bomber Cannon Barbarians Dart Goblin Bomb Tower Electro Wizard
Lightning
Cannon Bomb Tower Dark Prince Electro Wizard
Rocket
Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Cannon Dart Goblin Bomb Tower Dark Prince Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Cannon Dart Goblin

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince
Arrows
Dark Prince
Cannon
Barbarians
Dart Goblin
Dark Prince
Bomb Tower
Dark Prince
Bomber Arrows Dart Goblin Electro Wizard
Electro Wizard
Dark Prince

Defense Synergies 0 15

Bomber
Cannon Dark Prince Electro Wizard
Arrows
Cannon Barbarians Bomb Tower Dark Prince
Cannon
Bomber Arrows Dart Goblin Dark Prince Electro Wizard
Barbarians
Arrows
Dart Goblin
Cannon Bomb Tower Dark Prince Electro Wizard
Bomb Tower
Arrows Dart Goblin Electro Wizard
Dark Prince
Bomber Arrows Cannon Dart Goblin Electro Wizard
Electro Wizard
Bomber Cannon Dart Goblin Bomb Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Dart Goblin Electro Wizard
Barbarians Bomb Tower Cannon Dart Goblin Dark Prince Electro Wizard
Cannon Barbarians Bomb Tower Bomber Dart Goblin Dark Prince Electro Wizard
Cannon Barbarians Bomb Tower Dart Goblin Dark Prince Electro Wizard
Bomber Arrows Barbarians Bomb Tower Dark Prince
Arrows Bomber Cannon Dart Goblin Bomb Tower Dark Prince Electro Wizard
Dart Goblin Electro Wizard Arrows Cannon Bomb Tower
Arrows Cannon Barbarians Dart Goblin Bomb Tower Electro Wizard
Cannon Barbarians Bomb Tower
Bomber Cannon Barbarians Dart Goblin Dark Prince Electro Wizard
Barbarians Dart Goblin Electro Wizard Bomber Arrows Cannon Bomb Tower Dark Prince
Arrows Dart Goblin Electro Wizard
Cannon Barbarians Bomb Tower Bomber Dark Prince Electro Wizard
Bomber Bomb Tower Arrows Cannon Barbarians Dart Goblin Dark Prince Electro Wizard
Barbarians Cannon Bomb Tower Electro Wizard
Barbarians Bomb Tower Cannon Electro Wizard
Barbarians Bomb Tower Bomber Arrows Cannon Dark Prince Electro Wizard
Arrows Cannon Bomb Tower Bomber Barbarians Dart Goblin Dark Prince Electro Wizard
Arrows Bomb Tower Bomber Cannon Barbarians Dart Goblin Dark Prince Electro Wizard
Barbarians Cannon Dart Goblin Bomb Tower Electro Wizard
Bomber Dark Prince Arrows Cannon Barbarians Dart Goblin Bomb Tower Electro Wizard
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince Electro Wizard
Electro Wizard Bomber Arrows Bomb Tower
Barbarians Bomb Tower Dark Prince Electro Wizard
Dark Prince Barbarians Electro Wizard
Barbarians Cannon Dark Prince
Arrows Dart Goblin Bomb Tower Electro Wizard
Dark Prince Barbarians Dart Goblin Bomb Tower Electro Wizard
Barbarians Bomb Tower Dark Prince
Electro Wizard Barbarians Bomb Tower Dark Prince
Cannon Barbarians Dart Goblin
Barbarians Dart Goblin Bomb Tower Dark Prince
Arrows Barbarians Dark Prince Electro Wizard
Barbarians Dark Prince Cannon Bomb Tower
Bomber Cannon Barbarians Dart Goblin Bomb Tower
Barbarians Electro Wizard Bomber Dart Goblin Bomb Tower Dark Prince
Arrows Bomber Cannon Barbarians Dart Goblin Bomb Tower Dark Prince Electro Wizard
Bomber Arrows Cannon Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Barbarians Dart Goblin Dark Prince
Bomber Arrows Dark Prince
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Electro Wizard
Arrows Dart Goblin Dark Prince Electro Wizard
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bomber
Bomber Arrows Dart Goblin Dark Prince Electro Wizard
Bomber Arrows Dart Goblin
Arrows
Arrows Barbarians
Arrows Bomber Dark Prince
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Bomber Arrows Dart Goblin
Arrows Electro Wizard
Arrows
Electro Wizard Barbarians Dart Goblin Dark Prince
Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Dark Prince Electro Wizard
Arrows Bomber Dart Goblin
Arrows
Dart Goblin Dark Prince
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Dark Prince Electro Wizard
Dart Goblin

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