My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Flying Machine Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Guards Clone
Giant Snowball
Bomber Barbarians Flying Machine Guards Clone Witch
Zap
Bomber Flying Machine Guards Clone Witch
Barbarian Barrel
Bomber Barbarians Guards Clone Witch
The Log
Bomber Barbarians Guards Clone Witch
Earthquake
Bomber Barbarians Guards Clone Witch
Arrows
Bomber Flying Machine Guards Clone Witch
Royal Delivery
Bomber Barbarians Flying Machine Guards Clone Witch
Fireball
Bomber Barbarians Flying Machine Clone Witch
Poison
Bomber Barbarians Flying Machine Guards Clone Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Clone Flying Machine Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Guards Clone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Giant Bomber Flying Machine Guards Witch
Barbarians
Flying Machine
Zap Giant Clone
Giant
Bomber Zap Flying Machine Guards Witch
Guards
Zap Giant Clone
Clone
Flying Machine Guards Witch
Witch
Zap Giant Clone

Defense Synergies 0 8

Bomber
Zap Guards
Zap
Bomber Barbarians Flying Machine Guards Witch
Barbarians
Zap
Flying Machine
Zap Guards
Giant
Guards
Bomber Zap Flying Machine Witch
Clone
Witch
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine
Barbarians Zap Flying Machine Witch
Barbarians Witch Bomber
Barbarians Witch Guards
Bomber Barbarians
Bomber Zap Flying Machine Guards
Zap Flying Machine Witch
Zap Barbarians Flying Machine
Barbarians Witch
Guards Bomber Barbarians
Barbarians Guards Witch Bomber Zap Flying Machine
Zap Flying Machine Witch
Barbarians Bomber Zap Flying Machine Guards Witch
Bomber Zap Barbarians Guards Witch
Barbarians
Barbarians Zap
Barbarians Bomber Witch
Bomber Zap Barbarians Flying Machine Guards Witch
Zap Witch Bomber Barbarians Flying Machine Guards
Barbarians
Bomber Barbarians Flying Machine Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Witch
Bomber Zap Flying Machine
Barbarians Guards Zap Witch
Guards Zap Barbarians
Barbarians Guards Witch
Zap Flying Machine Witch
Guards Barbarians Flying Machine Witch
Barbarians
Zap Barbarians Flying Machine Witch
Witch Barbarians Guards
Barbarians Flying Machine Guards Witch
Zap Barbarians Guards
Barbarians Guards Witch
Bomber Barbarians Flying Machine Witch
Barbarians Guards Witch Bomber Zap Flying Machine
Bomber Zap Barbarians Flying Machine Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards
Zap Flying Machine
Flying Machine
Barbarians Flying Machine Guards
Bomber Zap
Zap Flying Machine Witch
Bomber Flying Machine Witch
Zap Flying Machine
Zap Flying Machine
Guards
Zap Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Witch
Flying Machine
Bomber
Bomber Zap Flying Machine
Bomber Zap Flying Machine Witch
Zap Barbarians Flying Machine
Zap Bomber Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Zap Flying Machine Witch
Zap Flying Machine Guards Witch
Bomber Zap
Zap
Zap Barbarians Flying Machine Guards Witch
Zap Flying Machine Witch
Flying Machine
Bomber Zap Flying Machine
Zap
Flying Machine
Zap Flying Machine Guards Witch
Zap Flying Machine Witch
Zap Flying Machine Witch

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