My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Giant Goblin Barrel Guards
Giant Snowball
Bomber Archers Minion Horde Goblin Hut Goblin Barrel Guards
Zap
Bomber Archers Minion Horde Goblin Hut Goblin Barrel Guards
Barbarian Barrel
Bomber Archers Goblin Hut Goblin Barrel Guards
The Log
Bomber Archers Goblin Hut Goblin Barrel Guards
Earthquake
Bomber Archers Goblin Hut Goblin Barrel Guards
Arrows
Bomber Archers Minion Horde Goblin Hut Goblin Barrel Guards
Royal Delivery
Bomber Archers Minion Horde Goblin Hut Goblin Barrel Guards
Fireball
Bomber Archers Minion Horde Goblin Hut Goblin Barrel
Poison
Bomber Archers Minion Horde Goblin Hut Guards
Lightning
Goblin Hut
Rocket
Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Barrel Guards Minion Horde Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Archers
Arrows Giant Goblin Hut
Arrows
Giant Archers Goblin Barrel
Minion Horde
Giant
Giant
Bomber Arrows Goblin Barrel Archers Minion Horde Goblin Hut Guards
Goblin Hut
Archers Giant Goblin Barrel
Goblin Barrel
Giant Arrows Goblin Hut Guards
Guards
Giant Goblin Barrel

Defense Synergies 0 4

Bomber
Guards
Archers
Goblin Hut Guards
Arrows
Goblin Hut
Minion Horde
Giant
Goblin Hut
Archers Arrows
Goblin Barrel
Guards
Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Goblin Hut Bomber Archers
Minion Horde Goblin Hut Guards
Bomber Arrows
Arrows Bomber Archers Guards
Minion Horde Archers Arrows Goblin Hut
Arrows
Minion Horde Goblin Hut
Guards Bomber Archers Minion Horde
Archers Minion Horde Guards Bomber Arrows Goblin Hut
Arrows Minion Horde Archers Goblin Hut
Minion Horde Goblin Hut Bomber Guards
Bomber Arrows Minion Horde Goblin Hut Guards
Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Bomber Arrows Goblin Hut
Arrows Bomber Archers Minion Horde Goblin Hut Guards
Arrows Bomber Archers Goblin Hut Guards
Goblin Hut
Bomber Archers Arrows Minion Horde Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Goblin Hut
Bomber Archers Arrows
Guards Minion Horde Goblin Hut
Guards Minion Horde
Minion Horde Goblin Hut Guards
Arrows Archers Minion Horde Goblin Hut
Guards Archers Minion Horde Goblin Hut
Minion Horde
Minion Horde Goblin Hut
Minion Horde Goblin Hut Guards
Minion Horde Goblin Hut Guards
Arrows Guards
Minion Horde Guards
Bomber Archers Minion Horde
Goblin Hut Guards Bomber Archers Minion Horde
Arrows Bomber Archers Minion Horde Goblin Hut
Bomber Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Guards
Arrows
Arrows Minion Horde Goblin Hut
Arrows Guards
Bomber Arrows Minion Horde
Arrows Minion Horde
Bomber Archers Arrows Minion Horde
Arrows
Arrows
Minion Horde Guards
Arrows Minion Horde
Archers Arrows
Goblin Hut
Arrows Minion Horde
Arrows Goblin Hut
Bomber Arrows Minion Horde Goblin Hut
Arrows Minion Horde Goblin Hut
Arrows
Bomber Minion Horde
Bomber Archers Arrows
Bomber Arrows
Minion Horde
Arrows
Arrows Minion Horde
Arrows Bomber
Minion Horde
Arrows
Arrows
Arrows
Archers Arrows Minion Horde
Minion Horde Goblin Hut Guards
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Archers Goblin Hut Guards
Archers Arrows
Arrows
Minion Horde
Arrows Bomber
Arrows
Minion Horde
Minion Horde Guards

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