My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Archers Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Goblin Barrel Skeleton Army
Giant Snowball
Bomber Bats Archers Goblin Barrel Skeleton Army
Zap
Bomber Bats Archers Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Archers Knight Firecracker Goblin Barrel Skeleton Army
The Log
Bomber Archers Firecracker Goblin Barrel Skeleton Army
Earthquake
Bomber Archers Firecracker Goblin Barrel Skeleton Army
Arrows
Bomber Bats Archers Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bomber Bats Archers Knight Firecracker Goblin Barrel Skeleton Army
Fireball
Bomber Archers Firecracker Goblin Barrel Skeleton Army
Poison
Bomber Bats Archers Firecracker Skeleton Army
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Archers Arrows Knight Firecracker Goblin Barrel Skeleton Army

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Archers Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight
Bats
Knight Bomber Firecracker Goblin Barrel
Archers
Knight Arrows
Arrows
Archers Knight Goblin Barrel
Knight
Bats Archers Firecracker Goblin Barrel Bomber Arrows
Firecracker
Knight Bats Goblin Barrel
Goblin Barrel
Knight Bats Arrows Firecracker Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 4 7

Bomber
Knight Bats
Bats
Knight Bomber Firecracker
Archers
Knight Firecracker Skeleton Army
Arrows
Knight
Knight
Bomber Bats Archers Firecracker Arrows Skeleton Army
Firecracker
Knight Bats Archers Skeleton Army
Goblin Barrel
Skeleton Army
Archers Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker
Skeleton Army Bats Knight Firecracker
Skeleton Army Bomber Bats Archers Knight
Skeleton Army Bats Knight Firecracker
Bomber Arrows Firecracker Skeleton Army
Arrows Skeleton Army Bomber Bats Archers Firecracker
Bats Archers Arrows Firecracker
Arrows
Skeleton Army
Knight Skeleton Army Bomber Archers Firecracker
Bats Archers Skeleton Army Bomber Arrows Knight Firecracker
Arrows Bats Archers Firecracker
Skeleton Army Bomber Bats Knight
Bomber Skeleton Army Bats Arrows Firecracker
Skeleton Army Knight
Skeleton Army
Bomber Bats Arrows Knight Firecracker Skeleton Army
Arrows Bomber Bats Archers Knight Firecracker Skeleton Army
Arrows Bomber Bats Archers Knight Firecracker
Bomber Skeleton Army Bats Archers Arrows Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Archers
Bomber Archers Arrows Knight Firecracker
Skeleton Army Bats Knight
Skeleton Army Bats Knight
Knight Skeleton Army
Arrows Firecracker Bats Archers
Skeleton Army Bats Archers Knight
Knight Skeleton Army
Bats Knight Firecracker Skeleton Army
Skeleton Army
Bats Knight
Skeleton Army Arrows
Skeleton Army Knight
Bomber Archers Firecracker Skeleton Army
Skeleton Army Bomber Bats Archers Knight Firecracker
Bats Arrows Bomber Archers Firecracker
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker
Bomber Arrows Firecracker
Arrows Firecracker Bats
Bomber Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats
Firecracker Arrows Knight
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats
Bomber Archers Arrows Firecracker
Bomber Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Archers Arrows Firecracker
Bats Firecracker
Bomber Arrows
Arrows Firecracker
Arrows Firecracker
Bats Archers Skeleton Army
Archers Arrows Firecracker
Arrows
Knight Firecracker
Arrows Bomber Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker
Firecracker

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