My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Skeleton Army Sparky
Giant Snowball
Bomber Bats Skeleton Army
Zap
Bomber Bats Skeleton Army Sparky
Barbarian Barrel
Bomber Elite Barbarians Skeleton Army Electro Wizard Sparky
The Log
Bomber Elite Barbarians Skeleton Army Sparky
Earthquake
Bomber Skeleton Army
Arrows
Bomber Bats Skeleton Army
Royal Delivery
Bomber Bats Elite Barbarians Skeleton Army Electro Wizard Sparky
Fireball
Bomber Elite Barbarians Skeleton Army Electro Wizard Sparky
Poison
Bomber Bats Skeleton Army Electro Wizard Sparky
Lightning
Elite Barbarians Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Arrows Skeleton Army Electro Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Sparky
Bats
Bomber Elite Barbarians Rage Sparky
Arrows
Elite Barbarians Sparky
Elite Barbarians
Arrows Rage Bomber Bats Sparky
Rage
Elite Barbarians Sparky Bats Electro Wizard
Skeleton Army
Sparky
Electro Wizard
Rage Sparky
Sparky
Arrows Rage Bomber Bats Elite Barbarians Skeleton Army Electro Wizard

Defense Synergies 0 7

Bomber
Bats Electro Wizard
Bats
Bomber Electro Wizard Sparky
Arrows
Sparky
Elite Barbarians
Rage
Skeleton Army
Electro Wizard Sparky
Electro Wizard
Bomber Bats Skeleton Army
Sparky
Bats Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky Bats Electro Wizard
Skeleton Army Sparky Bomber Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky Bats Electro Wizard
Bomber Arrows Elite Barbarians Skeleton Army Sparky
Arrows Skeleton Army Bomber Bats Electro Wizard
Bats Electro Wizard Arrows
Arrows Electro Wizard Sparky
Sparky Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Electro Wizard Sparky
Bats Skeleton Army Electro Wizard Bomber Arrows
Arrows Bats Electro Wizard
Skeleton Army Sparky Bomber Bats Elite Barbarians Electro Wizard
Bomber Skeleton Army Sparky Bats Arrows Electro Wizard
Elite Barbarians Skeleton Army Sparky Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard Sparky
Sparky Bomber Bats Arrows Elite Barbarians Skeleton Army Electro Wizard
Arrows Bomber Bats Elite Barbarians Skeleton Army Electro Wizard
Arrows Bomber Bats Electro Wizard
Sparky Elite Barbarians Electro Wizard
Bomber Skeleton Army Bats Arrows Elite Barbarians Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard Sparky
Electro Wizard Bomber Arrows Elite Barbarians
Skeleton Army Bats Elite Barbarians Electro Wizard Sparky
Skeleton Army Bats Elite Barbarians Electro Wizard Sparky
Elite Barbarians Skeleton Army Sparky
Arrows Bats Electro Wizard
Skeleton Army Sparky Bats Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky
Electro Wizard Bats Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky
Bats Elite Barbarians Sparky
Skeleton Army Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Sparky
Bomber Skeleton Army Sparky
Elite Barbarians Skeleton Army Electro Wizard Sparky Bomber Bats
Bats Arrows Bomber Elite Barbarians Electro Wizard Sparky
Bomber Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Sparky
Bomber Arrows Sparky
Arrows Bats
Bomber Arrows Sparky
Arrows
Arrows
Bats Elite Barbarians Electro Wizard Sparky
Arrows Electro Wizard Sparky
Arrows
Elite Barbarians Sparky
Arrows
Arrows Elite Barbarians Sparky
Bomber Arrows Sparky
Arrows Sparky
Arrows Sparky
Bomber Bats Sparky
Bomber Arrows Electro Wizard Sparky
Bomber Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Bomber Sparky
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Elite Barbarians Bats Arrows Electro Wizard Sparky
Electro Wizard Bats
Elite Barbarians Sparky
Bomber Arrows Sparky
Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Electro Wizard Bats Skeleton Army
Arrows Electro Wizard
Arrows
Electro Wizard Sparky
Arrows Bomber
Arrows Sparky
Elite Barbarians Sparky
Bats Elite Barbarians Electro Wizard Sparky
Bats Electro Wizard
Electro Wizard Sparky
Sparky
Sparky

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