My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Guards Goblin Drill Skeleton King
Giant Snowball
Bomber Bats Dart Goblin Guards Goblin Drill Skeleton King
Zap
Bomber Bats Dart Goblin Guards Goblin Drill Skeleton King
Barbarian Barrel
Bomber Dart Goblin Guards Goblin Drill Skeleton King
The Log
Bomber Dart Goblin Guards Goblin Drill Skeleton King
Earthquake
Bomber Guards Goblin Drill Skeleton King
Arrows
Bomber Bats Dart Goblin Guards Goblin Drill Skeleton King
Royal Delivery
Bomber Bats Dart Goblin Guards Goblin Drill Skeleton King
Fireball
Bomber Dart Goblin Goblin Drill Skeleton King
Poison
Bomber Bats Dart Goblin Guards Goblin Drill Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Giant Snowball Dart Goblin Guards Poison Goblin Drill Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Giant Snowball Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Snowball Goblin Drill
Bats
Bomber Goblin Drill Skeleton King
Giant Snowball
Bomber Dart Goblin Poison Goblin Drill
Dart Goblin
Giant Snowball Goblin Drill Skeleton King
Guards
Poison
Giant Snowball Goblin Drill
Goblin Drill
Bomber Bats Giant Snowball Dart Goblin Poison Skeleton King
Skeleton King
Bats Dart Goblin Goblin Drill

Defense Synergies 0 16

Bomber
Bats Giant Snowball Guards Goblin Drill
Bats
Bomber Giant Snowball Dart Goblin Goblin Drill Skeleton King
Giant Snowball
Bomber Bats Dart Goblin Guards Poison Goblin Drill
Dart Goblin
Bats Giant Snowball Guards Goblin Drill
Guards
Bomber Giant Snowball Dart Goblin Poison Goblin Drill
Poison
Giant Snowball Guards
Goblin Drill
Bomber Bats Giant Snowball Dart Goblin Guards
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin
Bats Dart Goblin Goblin Drill
Bomber Bats Giant Snowball Dart Goblin Goblin Drill
Bats Dart Goblin Guards Goblin Drill Skeleton King
Bomber Poison
Bomber Bats Giant Snowball Dart Goblin Guards
Bats Giant Snowball Dart Goblin Poison
Dart Goblin Poison
Goblin Drill Skeleton King
Guards Bomber Giant Snowball Dart Goblin
Bats Dart Goblin Guards Poison Bomber Giant Snowball Goblin Drill Skeleton King
Bats Giant Snowball Dart Goblin Poison
Goblin Drill Bomber Bats Giant Snowball Guards
Bomber Bats Giant Snowball Dart Goblin Guards Poison Goblin Drill Skeleton King
Goblin Drill Skeleton King
Giant Snowball Goblin Drill
Bomber Bats Poison Goblin Drill
Bomber Bats Giant Snowball Dart Goblin Guards Goblin Drill
Giant Snowball Poison Goblin Drill Bomber Bats Dart Goblin Guards
Dart Goblin Goblin Drill
Bomber Bats Giant Snowball Dart Goblin Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Poison Bomber Giant Snowball
Guards Bats
Guards Bats
Guards Goblin Drill
Poison Bats Giant Snowball Dart Goblin
Guards Bats Dart Goblin
Bats Giant Snowball Poison
Dart Goblin Guards Goblin Drill
Bats Dart Goblin Guards
Giant Snowball Guards Poison
Guards Skeleton King
Bomber Dart Goblin
Guards Bomber Bats Dart Goblin Poison Goblin Drill Skeleton King
Bats Poison Bomber Giant Snowball Dart Goblin Skeleton King
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Guards Goblin Drill
Poison Giant Snowball Dart Goblin
Dart Goblin Poison Goblin Drill
Dart Goblin Guards Poison
Bomber Poison Giant Snowball
Poison Bats Giant Snowball Dart Goblin
Bomber Dart Goblin Poison
Poison Giant Snowball Dart Goblin
Poison Giant Snowball Dart Goblin
Bats Giant Snowball Guards Poison
Poison Dart Goblin
Poison Giant Snowball Dart Goblin
Poison Giant Snowball Dart Goblin
Dart Goblin Poison
Giant Snowball Dart Goblin Poison
Bomber Giant Snowball Dart Goblin Poison Goblin Drill
Dart Goblin Poison
Giant Snowball Poison
Bomber Bats
Bomber Giant Snowball Dart Goblin Poison
Bomber Giant Snowball Dart Goblin Poison
Poison
Giant Snowball Poison
Giant Snowball Poison Goblin Drill
Giant Snowball Poison Bomber
Poison Giant Snowball Dart Goblin
Giant Snowball Poison
Poison Dart Goblin
Poison Bats Giant Snowball Dart Goblin
Bats Giant Snowball Dart Goblin Guards Poison
Giant Snowball
Poison Bomber Giant Snowball Dart Goblin
Giant Snowball Poison
Giant Snowball Poison
Bats Dart Goblin Guards
Poison Giant Snowball Dart Goblin
Poison Dart Goblin
Bomber Giant Snowball Dart Goblin Poison Skeleton King
Giant Snowball Poison
Dart Goblin
Bats Giant Snowball Dart Goblin Guards Poison Skeleton King
Bats Giant Snowball Dart Goblin Poison
Poison Giant Snowball Dart Goblin
Dart Goblin

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