My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Rune Giant Electro Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Rune Giant Electro Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Dart Goblin
Zap
Bomber Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Bomber Goblin Gang Firecracker Dart Goblin
The Log
Bomber Goblin Gang Firecracker Dart Goblin
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker Dart Goblin
Royal Delivery
Bomber Goblin Gang Firecracker Dart Goblin
Fireball
Bomber Goblin Gang Firecracker Dart Goblin
Poison
Bomber Goblin Gang Firecracker Dart Goblin
Lightning
Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Firecracker Dart Goblin Rune Giant Archer Queen Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Firecracker

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Arrows
Goblin Gang
Firecracker Dart Goblin
Firecracker
Goblin Gang Dart Goblin Rune Giant
Dart Goblin
Goblin Gang Firecracker Rune Giant
Rune Giant
Firecracker Dart Goblin
Electro Giant
Archer Queen
Archer Queen
Electro Giant

Defense Synergies 0 5

Bomber
Electro Giant
Arrows
Goblin Gang
Firecracker Dart Goblin Archer Queen
Firecracker
Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Firecracker
Rune Giant
Electro Giant
Bomber
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin
Goblin Gang Bomber Dart Goblin
Goblin Gang Firecracker Dart Goblin
Bomber Arrows Firecracker
Arrows Goblin Gang Bomber Firecracker Dart Goblin
Dart Goblin Arrows Goblin Gang Firecracker
Arrows Dart Goblin Electro Giant
Goblin Gang Archer Queen
Goblin Gang Bomber Firecracker Dart Goblin
Goblin Gang Dart Goblin Bomber Arrows Firecracker Electro Giant
Arrows Goblin Gang Firecracker Dart Goblin
Bomber Goblin Gang
Bomber Arrows Goblin Gang Firecracker Dart Goblin
Goblin Gang
Goblin Gang Electro Giant
Bomber Arrows Goblin Gang Firecracker
Arrows Bomber Goblin Gang Firecracker Dart Goblin
Arrows Bomber Firecracker Dart Goblin
Dart Goblin
Bomber Goblin Gang Arrows Firecracker Dart Goblin Electro Giant
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant
Bomber Arrows Goblin Gang Firecracker
Goblin Gang
Goblin Gang
Goblin Gang
Arrows Firecracker Electro Giant Goblin Gang Dart Goblin
Goblin Gang Dart Goblin
Firecracker
Goblin Gang Dart Goblin
Dart Goblin
Arrows Electro Giant Archer Queen
Goblin Gang
Bomber Firecracker Dart Goblin Electro Giant
Goblin Gang Electro Giant Bomber Firecracker Dart Goblin Archer Queen
Arrows Bomber Firecracker Dart Goblin Electro Giant Archer Queen
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker
Arrows Firecracker Electro Giant Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Goblin Gang
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin Archer Queen
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bomber
Bomber Arrows Firecracker Dart Goblin
Bomber Arrows Firecracker Dart Goblin Electro Giant
Arrows
Arrows
Arrows Firecracker Electro Giant Bomber
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Giant
Firecracker Dart Goblin Electro Giant
Bomber Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Goblin Gang Dart Goblin
Arrows Firecracker Dart Goblin Archer Queen
Arrows
Goblin Gang Firecracker Dart Goblin
Arrows Bomber Firecracker Dart Goblin
Arrows Electro Giant Archer Queen
Firecracker Dart Goblin Archer Queen
Electro Giant Goblin Gang Firecracker Dart Goblin Archer Queen
Firecracker Dart Goblin Archer Queen
Firecracker Dart Goblin Electro Giant Archer Queen
Firecracker Dart Goblin

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