My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Prince
Giant Snowball
Bomber Bats Goblin Barrel
Zap
Bomber Bats Firecracker Mortar Goblin Barrel Prince
Barbarian Barrel
Bomber Firecracker Mortar Goblin Barrel
The Log
Bomber Firecracker Goblin Barrel Prince
Earthquake
Bomber Firecracker Mortar Goblin Barrel
Arrows
Bomber Bats Firecracker Goblin Barrel
Royal Delivery
Bomber Bats Firecracker Goblin Barrel Prince
Fireball
Bomber Firecracker Mortar Goblin Barrel
Poison
Bomber Bats Firecracker Mortar
Lightning
Mortar Prince
Rocket
Mortar Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Firecracker Goblin Barrel Mortar Fireball Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Firecracker Goblin Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Mortar Prince
Bats
Bomber Firecracker Mortar Goblin Barrel Prince Golem
Firecracker
Bats Mortar Goblin Barrel Prince Golem
Mortar
Bomber Bats Firecracker Fireball
Fireball
Golem Mortar
Goblin Barrel
Prince Bats Firecracker Golem
Prince
Goblin Barrel Bomber Bats Firecracker Golem
Golem
Bomber Fireball Bats Firecracker Goblin Barrel Prince

Defense Synergies 0 8

Bomber
Bats Mortar
Bats
Bomber Firecracker Mortar Prince
Firecracker
Bats Mortar Prince
Mortar
Bomber Bats Firecracker Fireball
Fireball
Mortar
Goblin Barrel
Prince
Bats Firecracker
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mortar Fireball
Bats Firecracker Mortar Prince
Mortar Prince Bomber Bats
Prince Bats Firecracker Mortar
Bomber Firecracker Fireball Prince
Fireball Bomber Bats Firecracker
Bats Firecracker Mortar Fireball
Fireball
Mortar Prince
Bomber Firecracker Prince
Bats Bomber Firecracker Fireball
Bats Firecracker Fireball
Mortar Prince Bomber Bats Fireball
Bomber Fireball Bats Firecracker Mortar Prince
Mortar Prince
Mortar Fireball Prince
Bomber Bats Firecracker Mortar Fireball Prince
Mortar Fireball Bomber Bats Firecracker Prince
Mortar Bomber Bats Firecracker Fireball
Mortar Prince
Bomber Bats Firecracker Fireball Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Bomber Firecracker Mortar Prince
Bats Prince
Prince Bats Fireball
Prince
Firecracker Fireball Bats
Prince Bats Fireball
Prince
Bats Firecracker Mortar Fireball Prince
Bats Prince
Fireball Prince
Prince Fireball
Bomber Firecracker Fireball
Bomber Bats Firecracker Mortar Fireball Prince
Bats Bomber Firecracker Fireball
Bomber Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar
Firecracker Mortar Fireball
Fireball
Firecracker Fireball Prince
Bomber Fireball Firecracker Mortar
Firecracker Fireball Bats
Bomber Firecracker Mortar
Fireball Firecracker
Fireball Firecracker Mortar
Bats Fireball Prince
Firecracker Mortar Fireball Prince
Fireball Firecracker
Firecracker Mortar Fireball
Firecracker Mortar Fireball
Firecracker Mortar Fireball Prince
Bomber Firecracker Mortar Fireball
Firecracker Mortar Fireball
Mortar Fireball
Bomber Bats
Bomber Firecracker Mortar Fireball Prince
Bomber Firecracker Mortar Fireball
Fireball Prince
Fireball
Prince
Mortar Fireball
Firecracker Bomber Mortar Fireball
Firecracker Mortar Fireball
Fireball Mortar Prince
Fireball Firecracker Mortar
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Bomber Mortar Fireball
Firecracker Fireball
Prince
Firecracker Fireball
Bats Fireball Prince
Fireball Firecracker
Fireball
Fireball Firecracker Prince
Bomber Firecracker Mortar Fireball
Fireball
Firecracker Prince
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Mortar Fireball Prince
Prince
Fireball Firecracker Mortar

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