My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Hog Rider
Giant Snowball
Bomber Dart Goblin Battle Ram Hog Rider
Zap
Bomber Firecracker Dart Goblin Battle Ram
Barbarian Barrel
Bomber Knight Firecracker Dart Goblin Battle Ram
The Log
Bomber Firecracker Dart Goblin Battle Ram Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Firecracker Dart Goblin
Royal Delivery
Bomber Knight Firecracker Dart Goblin Battle Ram Hog Rider
Fireball
Bomber Firecracker Dart Goblin Battle Ram Hog Rider
Poison
Bomber Firecracker Dart Goblin
Lightning
Knight Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Firecracker Dart Goblin Battle Ram Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Battle Ram Hog Rider
Zap
Arrows Firecracker Battle Ram Hog Rider Bomber Knight Dart Goblin
Arrows
Zap Hog Rider Knight Battle Ram
Knight
Firecracker Dart Goblin Battle Ram Hog Rider Bomber Zap Arrows
Firecracker
Zap Knight Hog Rider Dart Goblin Battle Ram
Dart Goblin
Knight Zap Firecracker Battle Ram Hog Rider
Battle Ram
Zap Knight Bomber Arrows Firecracker Dart Goblin
Hog Rider
Zap Arrows Knight Firecracker Bomber Dart Goblin

Defense Synergies 3 7

Bomber
Knight Zap
Zap
Bomber Arrows Knight Firecracker Dart Goblin
Arrows
Zap Knight
Knight
Bomber Firecracker Dart Goblin Zap Arrows
Firecracker
Knight Zap Dart Goblin
Dart Goblin
Knight Zap Firecracker
Battle Ram
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Dart Goblin
Zap Knight Firecracker Dart Goblin
Bomber Knight Dart Goblin
Knight Firecracker Dart Goblin
Bomber Arrows Firecracker
Arrows Bomber Zap Firecracker Dart Goblin
Dart Goblin Zap Arrows Firecracker
Zap Arrows Dart Goblin
Knight Bomber Firecracker Dart Goblin
Dart Goblin Bomber Zap Arrows Knight Firecracker
Arrows Zap Firecracker Dart Goblin
Bomber Zap Knight
Bomber Zap Arrows Firecracker Dart Goblin
Knight
Zap
Bomber Arrows Knight Firecracker
Arrows Bomber Zap Knight Firecracker Dart Goblin
Zap Arrows Bomber Knight Firecracker Dart Goblin
Dart Goblin
Bomber Arrows Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Bomber Zap Arrows Knight Firecracker
Zap Knight
Zap Knight
Knight
Arrows Firecracker Zap Dart Goblin
Knight Dart Goblin
Knight
Zap Knight Firecracker
Dart Goblin
Knight Dart Goblin
Zap Arrows
Knight
Bomber Firecracker Dart Goblin
Bomber Zap Knight Firecracker Dart Goblin
Arrows Bomber Zap Firecracker Dart Goblin
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Firecracker Dart Goblin
Bomber Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Bomber Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Firecracker Zap Arrows Knight Dart Goblin
Zap Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Bomber Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bomber
Bomber Zap Arrows Firecracker Dart Goblin
Bomber Zap Arrows Firecracker Dart Goblin
Arrows
Zap Arrows
Zap Arrows Firecracker Bomber
Arrows Firecracker Zap Dart Goblin
Zap Arrows
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Bomber Zap Arrows Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker
Zap Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Knight Firecracker Dart Goblin
Arrows Bomber Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin

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