My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Firecracker Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Sparky
Giant Snowball
Bomber
Zap
Bomber Firecracker Sparky
Barbarian Barrel
Ice Spirit Bomber Knight Firecracker Elite Barbarians Sparky
The Log
Ice Spirit Bomber Firecracker Elite Barbarians Sparky
Earthquake
Bomber Firecracker
Arrows
Ice Spirit Bomber Firecracker
Royal Delivery
Ice Spirit Bomber Knight Firecracker Elite Barbarians Sparky
Fireball
Bomber Firecracker Elite Barbarians Sparky
Poison
Bomber Firecracker Sparky
Lightning
Knight Elite Barbarians Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Firecracker Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bomber Zap Knight Firecracker Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bomber Zap

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Bomber Firecracker Elite Barbarians
Bomber
Ice Spirit Zap Knight Elite Barbarians Sparky
Zap
Ice Spirit Firecracker Elite Barbarians Mirror Sparky Bomber Knight
Knight
Ice Spirit Firecracker Bomber Zap Elite Barbarians Sparky
Firecracker
Zap Knight Ice Spirit Elite Barbarians Mirror Sparky
Elite Barbarians
Zap Ice Spirit Bomber Knight Firecracker Sparky
Mirror
Zap Firecracker Sparky
Sparky
Ice Spirit Zap Bomber Knight Firecracker Elite Barbarians Mirror

Defense Synergies 5 12

Ice Spirit
Zap Sparky Bomber Knight Firecracker Elite Barbarians
Bomber
Knight Ice Spirit Zap
Zap
Ice Spirit Mirror Bomber Knight Firecracker Elite Barbarians Sparky
Knight
Bomber Firecracker Ice Spirit Zap Sparky
Firecracker
Knight Ice Spirit Zap Mirror
Elite Barbarians
Ice Spirit Zap
Mirror
Zap Firecracker Sparky
Sparky
Ice Spirit Zap Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Sparky
Elite Barbarians Sparky Ice Spirit Zap Knight Firecracker
Sparky Bomber Knight Elite Barbarians
Elite Barbarians Sparky Knight Firecracker
Bomber Firecracker Elite Barbarians Sparky
Bomber Zap Firecracker
Ice Spirit Zap Firecracker
Zap Sparky
Sparky Elite Barbarians
Knight Elite Barbarians Ice Spirit Bomber Firecracker Sparky
Bomber Zap Knight Firecracker
Zap Firecracker
Sparky Ice Spirit Bomber Zap Knight Elite Barbarians
Bomber Sparky Ice Spirit Zap Firecracker
Elite Barbarians Sparky Knight
Ice Spirit Zap Elite Barbarians Sparky
Sparky Bomber Knight Firecracker Elite Barbarians
Ice Spirit Bomber Zap Knight Firecracker Elite Barbarians
Zap Ice Spirit Bomber Knight Firecracker
Sparky Elite Barbarians
Bomber Knight Firecracker Elite Barbarians Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Sparky
Bomber Zap Knight Firecracker Elite Barbarians
Ice Spirit Zap Knight Elite Barbarians Sparky
Zap Knight Elite Barbarians Sparky
Knight Elite Barbarians Sparky
Firecracker Ice Spirit Zap
Sparky Knight Elite Barbarians
Knight Elite Barbarians Sparky
Zap Ice Spirit Knight Firecracker Elite Barbarians Sparky
Sparky
Knight Elite Barbarians Sparky
Zap Elite Barbarians
Elite Barbarians Knight Sparky
Bomber Firecracker Sparky
Elite Barbarians Sparky Ice Spirit Bomber Zap Knight Firecracker
Bomber Zap Firecracker Elite Barbarians Sparky
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Zap
Sparky
Knight Firecracker Sparky
Bomber Zap Firecracker Sparky
Firecracker Ice Spirit Zap
Bomber Firecracker Sparky
Ice Spirit Zap Firecracker
Zap Firecracker
Elite Barbarians Sparky
Firecracker Zap Knight Sparky
Zap Firecracker
Knight Firecracker Elite Barbarians Sparky
Firecracker
Zap Firecracker Elite Barbarians Sparky
Bomber Zap Firecracker Sparky
Firecracker Sparky
Sparky
Bomber Sparky
Bomber Zap Firecracker Sparky
Bomber Zap Firecracker
Sparky
Sparky
Zap
Zap Firecracker Ice Spirit Bomber Sparky
Firecracker Zap Sparky
Zap Sparky
Zap Firecracker Sparky
Elite Barbarians Zap Firecracker Sparky
Zap Ice Spirit Firecracker
Elite Barbarians Sparky
Bomber Zap Sparky
Zap Ice Spirit Firecracker Sparky
Sparky
Firecracker Sparky
Zap Ice Spirit
Zap Firecracker
Knight Firecracker Sparky
Bomber Zap Firecracker
Zap Sparky
Firecracker Elite Barbarians Sparky
Zap Ice Spirit Firecracker Elite Barbarians Sparky
Firecracker Zap
Zap Firecracker Sparky
Sparky
Firecracker Sparky

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